Search the Community

Showing results for tags 'pixelart'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 36 results

  1. Hey Guys, I am doing mostly game assets, but I am tinkering around on my own game for a long time now. I am still uncertain about the graphics style and would like to have some feedback on this one (image). All thoughts are appreciated. - I am using phaserJS. It's a kind of exploration, Metroidvania stylish. But at the very early stage of implementation still. note: this screen is not entirely tilebased and was edited. ~ sam
  2. https://kronbits.itch.io/pic2tile Convert images into Hama Beads or Lego blocks style using 16x16 tiles. More tiles and sizes in coming updates. For more info about next updates or if you want to request possible features give me a touch on twitter via @DavitMasia Here are some other examples made by other user on twitter called Rumblecade. He exported the image and set the background/shadows. Loved the composition so i'm trying to replicate it in the app so users will set the background color , shadow or whatever and export like this ones with 0 manual work.
  3. scottthepotato

    Project Swordsman

    Title: Project swordsman (will be changed later) What I need: I need someone who can create game music, and someone who can help with pixel art, because my pixel art skills are kind of weak and i need help. Also if anyone is familiar with the engine Construct 3/2 then i could definitely use your help. I could even use a person to just bounce ideas off of and help me plan. My plan: So right now I dont have money to spend on game engines, so i have to settle for the free edition of construct 3, which has a limit of 50 events (kind of like the programming language of the engine) so I'm going to barely be able to get a demo. But a plan to get a kickstarter or Indiegogo campaign up to fund the game engine, so i can actually complete the game. I will link the demo so people can try it out before donating. I will also get a dev blog up so people can track the progress. It What the game will be like: Its and action-adventure side scroller where you fight animals and people to protect you family. Here are some screenshots of early development of the demo.
  4. Hi! I did a Game Jam recently, our group used the p5 library because someone suggested it to us, and indeed it helped us develop an ok prototype in a short amount of time. The game wasn't perfect at all of course, because 48 hours is still really short, but one of the main flaws that bothered me was the graphic integration; our graphistes liked working with pixel art, and we used a tileset to create the background map, which didn't tile right, with grey line appearing between tiles; on top of that, the other sprites didn't look nice at high resolution either, because of linear filtering. After the Jam ended, I decided to try to fix these. I found the way to activate nearest filter in p5, which made the graphics look way better, but still not as nice as I wanted it to be. After googling a bit, I found this article, which was exactly what I was looking for. Then I noticed... in order to use shaders, I needed to switch the context to WebGL, which meant changing most of the code. This didn't actually bother me, so I started working on it, it was quite a nightmare (because of p5's bugs and lacks of integration...) but when I got to the point where I had basically the same game then before, but switched to a WebGL context (without the shaders), I noticed HUGE performance drops (I'm talking 10 FPS for displaying something 400 sprites in a 500 * 500 context!!!). That's when I decided that I needed to switch to a different library. A little more googling later, I opted for the PIXI library, which, I must agree, is a nice library to work with, even though the official documentation is lacking a bit of informations. I started recoding the game from scratch once again, and as soon as I could draw the map on screen, I tried to implement the pixel art shader; I copy-pasted the code and... Magic! It didn't work. I was actually not that surprised, and decided to play around with the GLSL to see where the problem was. That's when I started noticing strange things: weird texture offsets that I tried to adjust for manually, which didn't work because the offset changed depending on the scaling of the image... and then the texture itself, scaling itself up and down when I scaled the sprite... After a while and thanks to more googling, I found out that Pixi did some pre-processing on both the texture and the texture coordinates which were passed to the fragment shaders. I tried adjusting for it, I tried a lot, I got close, but it's still really messy, and float precision starts doing strange things that makes the textures look even worst then before. That's where I am now. I tried searching for others libraries, but most of them seemed to be either 3D libraries, or probably as weak as p5, so I'm here to ask, is there a good library that I can work with which won't bring me such problems? Or is there something I can do to fix my problem with PIXI? Or should I just resort to using webGL without any additional library (which at this point seems like the best solution to me)?
  5. Hello everyone, I present you my first game, available for free on Itch.io It's a pretty simple pixel-art platform game, you have to jump from ruin to ruin without falling, the platforms are randomly created as you go so the level is infinite the goal being to make the best score possible to unlock more levels. Each level will have its particularities, some with boss. The game is available on Itch.io : https://arludus.itch.io/the-last-ruin
  6. Hello All, I posted about this a while back and it's now finished and released! CryPixels Procedural Pixel Art Generator Has a demo version available on Windows and Mac. The software is 100% written in HTML5/JavaScript and packaged using nw.js. Full details of the software can be found here: https://crysoftware.itch.io/crypixels Feel free to request additional features, product is in active development. Regards, TomC.
  7. Zendrael

    [Phaser] Lost in Jungle

    Hi! I'm releasing my new game, called Lost in Jungle! How many days can you survive in a misty jungle full of monsters? Play this turn-based game and find out in your desktop or mobile! Play it for free at: http://www.minzaogames.com
  8. Hi, my name is Anastasia and I'm open for new projects! Full time/part-time job. Rates are negotiable. Feel free to contact me - vanillapatchuli@gmail.com Skype - kozhko888 Check out my gallery: https://www.artstation.com/kozhko Thank you!!!
  9. LittleGiantWorld

    Happy Culinary Html5

    Happy Culinary is a simulation pixel-art game developed by www.LittleGiantWorld.com. This game sponsored by spilgames. Feel free to contact us if you want to licensing our games, we're specialize in simulation and pixel-art game. Play Happy Culinary game here: http://www.littlegiantworld.com/games/happy-culinary/play.php or here https://goo.gl/w6CUii
  10. Megabyte

    Pixel Cave [roguelike]

    Hi, its my firsh HTML5 game, I made it after playing PIxel Dungeon : ) For UI i used react.js. Gameplay part is canvas+js. No any other frameworks. Maybe for next my game ill take phaser. : ) Features: 8 bosses about 25 enemies items with random generated properties random generated levels You can play it here: https://pixel-cave.com About any bugs you can report me in game menu. : ) I've fixed some bugs, reported via these menu already.
  11. Hi, We are LittelGiantWorld.com an Indie game developer from Indonesia. We offer our services making HTML5, WebGL, or mobile game. We are specialized in making simulation/ tycoon, idle/ tap, and strategy game with a pixelart style. Feel free to contact and discuss with us if you interested with our services. Thank you guys. www.LittleGiantWorld.com
  12. A while back I started working on a project called "Geography of Robots," which started as a side-scrolling action game and has kind of morphed into an experimental collection of vignettes. My work on the project has been very touch and go, but I spent the past few weeks dumping a lot of love into this latest module, "Swampstar." It's a short, quiet meditation, almost like a little diorama. I built it with Phaser and thought I'd share: https://darinacosta.itch.io/swampstar Thanks.
  13. pixelactivity

    Firefighter "Krause"

    Welcome to firefighter "Krause"! It's a simple Jump’n’Run with currently 3 easy levels. You can play it with your keyboard or on your mobile with touch/gyro. The game is decided for my 5 years old daughter, because she is really a big fan of the firefighters. "Krause" is the name of a firefighter of her first children's book of the fire-department. On the other side I'm a big fan of "Nikki & the robots" and this brought up the idea for this game. If you want, you can see this like a small tribute to Nikki. Play Firefighter "Krause" Here some infos: Frameworks: threejs for graphics/webgl Sound with Web Audio API (runs well on IOS) Change the volume by touching in the top-right corner Collision: first it will check the rect of an object. If it hits, it will calculate a pixel-collision in a hidden canvas. Missing: fullscreen on mobile, a good solution for visibility (stop playing music) I had much fun to create this game and I know that 3 levels are really not enough. There are still some ideas of moving platforms or deadly smoke in buildings ... any ideas?? I'm looking forward to get some feedback from you. How you or maybe your children like this game? I you have any questions I will answer! https://twitter.com/pixelactivityde Have much fun! Stephan
  14. Ravetracer

    How to pixel tutorials

    Hi there, I don't know if someone of you know this guy (Pedro Medeiro): https://www.patreon.com/saint11 He's creating very nice tutorials how to draw and animate pixel related graphics stuff. Amazing stuff inside! Regards, Christian
  15. Rybar

    The Deepnight Effect Help

    The above screenshot is from one of Deepnight's games, Delicious Cortex. I've attached it to show the effect I'm trying to achieve. I've figured out how to properly scale my game to 3x with crisp rendering, and how to apply a filter to the whole game world. I've hit a snag with the filter step though; Sebastian applies a 3px by 3px mosaic grid in overlay mode to a game that's scaled 3x. When I apply a shader to the game world it's being rendered before its scaled (as expected), but the effect I'm going for would require access to the screen post-scaling. Is this possible? I've successfully re-created the effect in my js13k entry Super Glitch Box, but that was a canvas-rendered game, and not Phaser. I would like to avoid simply scaling up all the assets in-game and leaving the game scale at 1.0, to preserve the appearance of pixel-perfect movement.
  16. frankstein

    list of free and paid game assets

    Hi guys, I was looking for free assets for my games so I made a list with all the websites I found. you can see the list here: http://goo.gl/0asR23
  17. spectralelixirsoftware

    Castle Runner - endless runner game

    Hi folks! This is my latest hobby project, an endless runner game. I would like to know more about users habit for a study, so I hope you will try it and support me. I hope you like it! C&C welcome! https://spectralelixirsoftware.itch.io/castle-runner
  18. Hey, check out my new game "slay.one" http://slay.one/ Its a multiplayer top-down shooter with pixel art graphics. Its free and requires no registration so you can play straight away. Its still in developement, but perfectly playable. It plays a bit like classic shooters like UT or Q3, with the difference of beeing top-down instead of 1st person of course. You run around in an arena, pick up ammo and health kits and shoot enemy players. Currently there are 3 game modes: Deathmatch, Team Deathmatch and CTF and a bunch of maps for each mode. There are also abilities and attributes which you can pick to customize your character. Id love to get some feedback and of course i can answer any questions.
  19. Hi! I do 2D graphics & animation, specialize in low res pixel art. Also a bit of illustration/concept art. I have some free time atm, feel free to message or mail me. http://www.bahototh.blogspot.fi bahototh(at)yahoo.com
  20. Hello! I've been working on my RPG for quite some time, but I've hit a snag, I need some NPCs done up, each sprite should fit in a 48x96 container, I need about 20 total made! Would love to see if anyone out there is willing to lend a hand! Thanks a bunch, and look forward to potentially working with you
  21. Agusx33

    [WIP] La Torre

    La Torre is an roguelike game with rpg and mmo elements http://latorre-online.com Facebook Instagram Hi everybody, we are developing La Torre, it is a game in which we can take the role of a summoner with the aim of reaching the top, we train our heroes who invoke in battle to help us. Also we can play cooperatively with our friends. The game is in development, here are some screens:
  22. Hi there, Just want to let you know that we have released our latest mobile games, Siege, on Google Play! Check it out here: http://j.mp/tempasiege A gameboy-inspired retro arcade games, you are challenged to survive as long as you can from the Gargantua attack while retaliate! Can you survive this immortal monster attack? This game built with love using Phaser JS, and packaged using Cocoon JS Do let me know what you think! If you have any feedback/encounter bug, just let me know here! Thanks!
  23. Hi there people, I wanted to tell you about an offer of mine that is not going to last for long time, I'm selling all the gamepacks in a form of a unique bundle at the ridiculous price of 80$, 27 gamepacks, all ready to use instantly in your gameprojects, prototypes or mere testing purposes, Do not miss this golden opportunity as it will end by the end of december, There is the link where you can find this pack: Scirra store: http://bit.ly/1HGDiGt Creative market: http://bit.ly/1Iprd8z Also, if you love that style of mine, you can contact me for freelance work as I will be glad to work along with you at very cheap prices, you can reach me in this same exact thread, contact me by email: rachidlansari@gmail.com or add me on skype: protector-z Hoe you will be pleased by those assets of mine, down here is a glimpse of some of the content of the bundle N.B: if you need more customized bundle with some of the content up there, just contact me via mail or skype, so we can discuss it together
  24. Jupitron

    Deathbutton

    Play: http://bit.ly/DEATHBUTTON CONTROLS -LEFT & RIGHT KEYS to MOVE -UP to JUMP (use DOUBLE JUMP) -Z to SHOOT Supports Xbox 360 controller Made in about half an hour for the weekly one hour game jam from bitslap (weekjam.com), ive added stuff postmortem. Thanks to @fcingolani for the music.
  25. Hi Everybody, I'm a pixel artist who sells art on gamedev market, I decided to go on taking people's work so you can get to see my work/portfolio on gdm under this URL: https://www.gamedevmarket.net/member/fassous/ you can reach me via this email: rachidlansari@gmail.com of via skype: protector-z may you gamedevs have a nice day, N.B: some of my work: