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Found 239 results

  1. Hi, I am wabsol. I am building a vr application for use on cardboard. Everything works fine when using the phonegap server(windows)/client(android) app. But i noticed when i wanted to export it for android my phone was not compatible because it is android 6.0.1. I tried if i could update my phone but it said it was running the latest update for my device (samsung galaxy s6). I also tried editing the config.xml file for several versions of phongap/android. But i allways get a white screen when using the app without the phonegap server/client apps. My project in browser (youtube video):
  2. Hi guys, We developed a game last year with phaser 2.3.0 and webgl, it worked fine on computer browsers and mobile devices. But since the last update of chrome for android (v53.0.2785.97), the screen is flickering until it becomes totally black, without any error or warning. The issue is present on mobile only, it worked on chrome for android v52, but not v53. We tried to upgrade to phaser 2.6.2, same issue on chrome for android v53. If we use Phaser.CANVAS instead of webgl, it works fine, but we prefer using webgl for performances. Does anyone encounter the same problem? Thanks for your help. Joe K.
  3. Hi, guys. Try my new game! Simply flip the bottle into the air and score points by falling between the tables! Compete with players around the world! Play Online: https://www.scirra.com/arcade/action-games/falling-bottle-challenge-12608 Download for IOS: https://itunes.apple.com/us/app/falling-bottle-challenge/id1176246722?mt=8 Download for Android: https://play.google.com/store/apps/details?id=com.takenewgames.fbc Features: - 10 bottles - Simple One Touch Control - Online leaderboard - Endlesss Gameplay Gameplay: - Tap to Flip - Don't touch on tables - Collect diamonds to unlock new bottles Follow Us: — http://www.facebook.com/takenewgamesofficial — http://twitter.com/TakeNewGames — http://plus.google.com/+TakeNewGames — http://vk.com/takenewgames — http://www.pinterest.com/takenewgames — http://www.youtube.com/c/TakeNewGames More Games: — http://www.takenewgames.com
  4. Hi, guys Try my new game! Play Online: https://www.scirra.com/arcade/racing-games/retro-speed-2-hot-roads-6949 Play FREE IOS: https://itunes.apple.com/app/retro-speed-2-hot-roads-crazy/id1069820692 Play FREE Android: https://play.google.com/store/apps/details?id=com.goodapp.retrospeed2 Description Retro Speed 2 - Hot Roads And Crazy Racing Zone is an endless arcade racing. Drive your car on the road with a fast traffic. Collect coins and buy new cars. Your task is to become the fastest driver - a leader in the global race for the first place world ranking. Go for victory! Features: - 5 different locations - 15 cars, there is a lot to choose from;) - Beautiful 2D graphics - Convenient control - Online leaderboards - 19 achievements Gameplay: - Your car is constantly increasing speed - Touch the left half of the screen to move the car to the left - Touch the right half of the screen to move the car to the right - Collect points overtaking other cars on the road - Collect coins to the orange car for that would buy new cars
  5. Hi, guys. Try my new game Play on Scirra Arcade: https://www.scirra.com/arcade/action-games/mannequin-head-jumping-challenge-game-12746 Download for Android: https://play.google.com/store/apps/details?id=com.takenewgames.mcjh Download for IOS: https://itunes.apple.com/app/mannequin-challenge-game-jumping/id1178329270 Description The Mannequin Head - Jumping Challenge Game is realy hot new challenge! Come Join To Play! The Mannequin Head - Jumping Challenge is taking over the world! Play Now! Features: - 10 characters - Simple One Touch Control - Online leaderboard - Endlesss Gameplay Gameplay: - Tap to jump - Don't touch on horizontal platform - Collect diamonds to unlock new characters Follow Us: — http://www.facebook.com/takenewgamesofficial — http://twitter.com/TakeNewGames — http://plus.google.com/+TakeNewGames — http://vk.com/takenewgames — http://www.pinterest.com/takenewgames — http://www.youtube.com/TakeNewGames?sub_confirmation=1 More Games: — http://www.takenewgames.com
  6. This is version 2 of my game Descensus from several years ago. It's a simple but difficult 2D physics game in which you have to guide the ball to the ground by swiping bars on screen, bouncing it around spinning saws and off moving terrain objects. There's a time limit to reach each 100m stage, and you can use terrain objects to your advantage as well. It was written using the physics library p2.js and the rendering library Pixi.js. I wrote in in TypeScript, bundled with Webpack, developed using Visual Studio Code. The Android version was packaged using the cloud build system Monaca, bundling the Crosswalk webview (hence the relatively large APK size). It doesn't use any PhoneGap APIs - the sound is all HTML5 Audio. I did most of the testing on desktop so I know that it works nicely with both mouse and touch. I might possibly put it online in the future. Play Store link: https://play.google.com/store/apps/details?id=com.booleanoperations.descensus2 Video: https://www.youtube.com/watch?v=9BWii8aokbQ
  7. Just released this puzzle game. Try to flood the board with one color by tapping the buttons on the bottom of the screen. Feedback appreciated Play in browser! Android app!
  8. I'm writing a book about the excellent Babylon engine (in German - I'm looking for an anglophone publisher ). In this connection i've created a function to construct a simple android. Maybe someone is interested in the code. Here it is, try and improve it! android.js
  9. Hi, its my firsh HTML5 game, I made it after playing PIxel Dungeon : ) For UI i used react.js. Gameplay part is canvas+js. No any other frameworks. Maybe for next my game ill take phaser. : ) Features: 8 bosses about 25 enemies items with random generated properties random generated levels You can play it here: https://pixel-cave.com About any bugs you can report me in game menu. : ) I've fixed some bugs, reported via these menu already.
  10. hi, I've created a small game in phaser and used it as a learning experience for developing a game from start to finish, including publishing to google play. The game can be seen here: http://codactive.com/work/html5/phaser/quicknum/ I've used Intel XDK + cordova to build an app for android, then downloaded the apk files and published to google play (currently as alpha release): https://play.google.com/store/apps/details?id=com.codactive.clickdontblink Apparently, there are 2 apk files (that were created by cordova for different devices), but here's the weird thing: I'm using Samsung Galaxy s3. I used it to go to Google Play to find the game, download & install. running the game I noticed that I have no sound at all. When skipping the store and installing the apk straight from my computer, it worked just fine... can any of you try to get the app from Google Play and install it to see if you experience the same problem? anyone had this before and can tell me the reason for this? Thanks! Assaf.
  11. Hi guys,A great and very friendly team of professional and creative guys (artists and developers) would be very happy to cooperate on creating mobile games.- Create high-quality 2d graphics: illustrations, symbols and icons, etc. – our professional artists and web designers never lack inspiration. Unique and exclusive products are spiced with a power of experience.- Code in HTML5. Our hard-working developers will provide you with fast and good results.We are open to any offers. We do have some portfolio and would be pleased to share it with you Please, don't hesitate to contact me at daria.onlygames@gmail.comLook forward to hearing from you!
  12. I tried to run my game locally but it's rendering properly..it works fine on my pc
  13. The fps of the game is very low in mobile, but in my pc is 54-60 fps, I don't know why, I am using intel XDK and here is my game code: https://github.com/CharlesCraft50/Brawler
  14. Hi, we have recently released Fallin for Android and iPhone/iPad. Please have a look, we are happy about any feedback Fallin for iPhone and iPad: App Store Fallin for Android devices: Play Store You can also follow us at: FACEBOOK TWITTER or visit our website: http://www.iwantanelephant.com/
  15. Free Multiplatform Game available on Android, Facebook and Chrome Web Store.Soon iOS and Windows Phone versions will be added.Project website: https://doyban.com/matchballoons/Google PlayStore: https://play.google.com/store/apps/details?id=com.doyban.matchballoonsFacebook: https://apps.facebook.com/matchballoons/Chrome Web Store: https://chrome.google.com/webstore/detail/matchballoons/pngjfjiicdgbphmjclejldaaiffofobmAny comments and suggestions are welcome!
  16. Hello everyone! My new game called "Arena Fu" is RELEASED! Check it on #android https://goo.gl/hKluMI , #ios https://goo.gl/WF66Hm and #Win10 https://goo.gl/fSbnkf !
  17. Hi all! Just want to let you know that we have released our new games, Tahoe Po! It's a small arcade games built using PhaserJS, and ported to android using the excellent Cocoon.IO. We create this games to promote our local delicacy from Kediri, Indonesia, especially local Tahoe/Tofu The games feature include Google Play Highscore/Achievement integration, native result sharing, shop/customization system, and many more! Check it out here: http://bit.ly/TahoePo If you have any feedback, do let me know! Thanks!
  18. Hello. I'm from tiny indie studio and today I'll show you our new project. Quady is a puzzle-game in minimalistic style. You take control under few squares at same time and the main task is to merge them together. Use walls or arrows but beware of spikes. More than 40 levels with various obstacles. Game running on html5, made with Phaser. Game available on Play Market for free https://play.google.com/store/apps/details?id=cc.dreamlike.quady All feedback welcome ^__^ Watch trailer:
  19. Ahok has become a Kungfu Master. Get ready for rat attacks in the Jakarta city. wreck them all with kungfu style to save the city. Test your reflexes and break the records from around the world. Features: Addictive arcade game play. Fight hundreds of enemies every minute. funny sound effect and voices. Screenshot: Game Link(Please help rate and comment for both version. thanks ): HTML5: here and here Android If you are interested with HTML5 version. it's also available for non-exclusive license. Please contact me at smilesoft [at] live.com and here is the list of my latest HTML5 games(available for licensing): HTML5 games list Thanks.
  20. Hi, We are trying to update our HTML5/JS 2D video game engine to support Android/iOS smartphones/tablets. Our current version of our engine does not play audio on Android/iOS mobile devices. What is the best method to play audio (either MP3/OGG) on Android/iOS mobile devices? Here is our current audio initialization code: function InitSettings() { if ( navigator.userAgent.toLowerCase().indexOf('android') > -1 ) Browser = "Google Android"; else if ( navigator.userAgent.toLowerCase().indexOf('iphone') > -1 || navigator.userAgent.toLowerCase().indexOf('ipad') > -1 || navigator.userAgent.toLowerCase().indexOf('ipod') > -1 ) Browser = "Apple iOS"; else if ( navigator.userAgent.toLowerCase().indexOf('mobile') > -1 ) Browser = "Mobile Unknown"; else if ( navigator.userAgent.toLowerCase().indexOf('viera') > -1 ) Browser = "Viera Smart T.V."; else if ( navigator.userAgent.toLowerCase().indexOf('edge') > -1 ) Browser = "MS Edge"; else if ( navigator.userAgent.toLowerCase().indexOf('opera') > -1 || navigator.userAgent.toLowerCase().indexOf('opr') > -1 ) Browser = "Opera"; else if ( navigator.userAgent.toLowerCase().indexOf('chrome') > -1 ) Browser = "Chrome"; else if ( navigator.userAgent.toLowerCase().indexOf('firefox') > -1 ) Browser = "Firefox"; else if ( navigator.userAgent.toLowerCase().indexOf('ie') > -1 || navigator.userAgent.toLowerCase().indexOf('trident') > -1 ) Browser = "MS IE"; else if ( navigator.userAgent.toLowerCase().indexOf('safari') > -1 ) Browser = "Safari"; else Browser = "UNKNOWN Browser"; SoundType = "null"; var audioTest = document.createElement('audio'); if ( audioTest.canPlayType('audio/mpeg;') ) SoundType = "mp3"; else if ( audioTest.canPlayType('audio/ogg;') ) SoundType = "ogg"; Here is our sound effects and music load/play code: //-------------------------------------------------------------------------------------------------------------- function LoadSound() { var index; for (index = 0; index < NumberOfMusics; index++) MusicIsCompletelyLoaded[index] = false; if (SoundType === "ogg" || SoundType === "mp3") { for (index = 0; index < NumberOfSoundEffects; index++) SoundArray[index] = document.createElement("Audio"); SoundArray[0].src = "./data/audio/MenuClick." + SoundType; SoundArray[1].src = "./data/audio/MenuMove." + SoundType; SoundArray[2].src = "./data/audio/MovePiece." + SoundType; SoundArray[3].src = "./data/audio/PieceCollision." + SoundType; SoundArray[4].src = "./data/audio/PieceDrop." + SoundType; SoundArray[5].src = "./data/audio/PieceRotate." + SoundType; SoundArray[6].src = "./data/audio/LineCleared." + SoundType; SoundArray[7].src = "./data/audio/TetriCleared." + SoundType; SoundArray[8].src = "./data/audio/LevelUp." + SoundType; SoundArray[9].src = "./data/audio/MustThinkInRussian." + SoundType; SoundArray[10].src = "./data/audio/IncomingLine." + SoundType; SoundArray[11].src = "./data/audio/GameOver." + SoundType; SoundArray[12].src = "./data/audio/Crack." + SoundType; SoundArray[13].src = "./data/audio/ShallWePlayAGame." + SoundType; SoundArray[14].src = "./data/audio/Sword." + SoundType; for (index = 0; index < NumberOfSoundEffects; index++) { SoundArray[index].preLoad = "auto"; } for (index = 0; index < NumberOfMusics; index++) { MusicArray[index] = document.createElement("Audio"); MusicArray[index].src = ("./data/audio/Track-0"+(index+1)+"-BGM." + SoundType); MusicArray[index].volume = MusicVolume; MusicArray[index].preload = "auto"; MusicArray[index].addEventListener( "canplay", MusicLoaded.bind(window, index) ); } } } //-------------------------------------------------------------------------------------------------------------- function PlaySoundEffect(index) { if (ThinkRussianTimer > 0) return; if (SoundType === "null") return; if ( index > (NumberOfSoundEffects-1) ) return; if (SoundVolume === 0) return; SoundArray[index].volume = SoundVolume; SoundArray[index].currentTime = 0; SoundArray[index].play(); } //-------------------------------------------------------------------------------------------------------------- function PlayMusic(index) { if (SoundType === "null") return; if ( index > (NumberOfMusics-1) ) return; if (MusicVolume === 0) return; MusicArray[CurrentlyPlayingMusicTrack].pause(); CurrentlyPlayingMusicTrack = index; MusicArray[index].addEventListener("ended", LoopMusicFixForFirefox, false); MusicArray[index].currentTime = 0; MusicArray[index].volume = MusicVolume; MusicArray[index].play(); } Any help would be appreciated, thanks!
  21. Hi Everyone A new game I created for a bit of fun with Phaser - see how long you can survive ! Use the arrow keys to move and space bar to reverse your jump, just dodge the saw blades for as long as you can. http://html5gamer.mobi/phaser2/gravity/ It will be up on the play store shortly https://play.google.com/store/apps/dev?id=6610143282478185428 Let me know what you think Eric
  22. Hey guys, This is my first game for android made with p5js, cordova and angular js. https://play.google.com/store/apps/details?id=com.blissfullapps.blissgame Simple addictive accelerometer based game with a single mechanic. Subtle changes as you go make things interesting, keeps you on your toes, questions your ability, makes you think about how tiny changes increase the difficulty and how practice removes that difficulty very soon. Good soothing background music. The game play video is here One bug that I have in this game is, the background music keeps playing unless the game is exited or stopped in the background if the user exits by pressing home button. Any suggestion how to fix that issue? I have tried with javascript events and a bit of android native code changes but it didn't work. Designed and developed the whole thing myself. Any feedback will be appreciated and please share
  23. Hello guys, just wanted to show an HTML5 game made with superpowers. Super Coin Collector is a shoot e'm up 2D for Android inspired by Super Crate Box. You can download it from: https://goo.gl/cD0fHt
  24. I'm testing one of my Phaser Games within a Webview, built using just Android Studio and Firebase (game in Phaser) I didn't use Cordova it cluttered my Android project and didn't seem to add any speed..etc , Here is the web and the Google Play link: http://www.munchiegames.com/play/serve_ramen https://play.google.com/store/apps/details?id=serveramen.munchiegames.com.serve_ramen
  25. Hello everyone, I read lots of articles about android being terrible in decoding audio. But I don't understand. I run my phaser game on android in browser it work perfect with sound and music and it work perfect when its wrapped with Cordova only. The problem is when I integrate crosswalk in it, no sounds are playing at all and when I order the loading screen to wait till decode just a 1 second long sound file (mp3, 44100) it doesn't continue, just stuck there. I tried cordova-media-plugin and still nothing is working. I am using the latest crosswalk and latest cordova. Any help plz,