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Found 333 results

  1. Humais Shahzad

    In or Out game

    Just released my 1st game In or Out, Its an html5 game built using Phaser v2.6.2 game engine , then i used Cordova to port my html5 game to android. you can play game here: Play In or Out
  2. Matthias Elephant

    App Store Export/ Import - of all your assets

    Hi developers, some time ago I posted two tools for localization and automatization of different AppStoreOptimization topics for android and ios. Today I would like to show a tool to EXPORT and IMPORT your app store assets from iTunes Connect or Google Play Console. The "App Store Export / Import" will allows you to export all your app store assets such as texts, URLs and images (Apple App Store only) to a local device. You can create backups, modifications or localization and re-import your data (including links, texts, titles, images, icons...) to the Apple App Store and Google Play Store. Features: Export your store texts Export your app store images Save your app data Support all store localizations Import your store texts Import your app store images Modify your data and reimport You can find further information and the tool itself for free on the following link: https://www.iwantanelephant.com/app-store-export-import/
  3. Hello, I'm Kyriakos from OdiusFly Studio. I have 10+ years of experience working as a freelance game developer and graphic designer. If you have time please take a look at my portfolio: https://odiusfly.com If you are interested for game license or freelance work, please don’t hesitate to contact me via email: odiusfly [at] hotmail [dot] com Thank you!
  4. Hi All! I just wanted to introduce a game we created called Minako Vs Zombies. This is a platformer with a story line and a grand finale. If people like it, we plan to make a continuation game and progress the storyline even further. As a side note, I am an old school C++ developer and was quite resistant to HTML games... but when I was introduced to Phaser I felt like I was home! What an amazing framework this is. So much can be done in just a few lines of code. Here is the link to the Google Play store: https://play.google.com/store/apps/details?id=com.studioventdest.minakovszombies More details can be found here: http://studioventdest.ca/studioventdest/www/#/minako Web demo of the game: http://minako.studioventdest.ca/ Let us know what you think. Any constructive criticism is more than welcome. Thanks for taking the time to check it out!
  5. Hi indie developer friends You already published a game at the Google PlayStore? Then you know the pain of updating the store information in all different languages. As a start, we published a small tool for translating and creating the release notes automatically. That means: Your turn - Enter your release notes information in your favourite language Our turn - Automatically translate your release notes in up to 66 languages (languages that are recommended in the Google PlayConsole) Our turn - We will provide the "xml-like" format that is required in the Google PlayConsole Your turn - Copy the formatted result to your app in the Google PlayConsole Finished! Saved a lot of time and get a better visibility of your app in the PlayStore. We often used terms like “Bugfixes”, “Performance updates” on each release for all languages.Now you can provide your real update information (up to 500 characters per language) and hopefully get more downloads with better App Store Optimization. Just try it here: http://translate.iwantanelephant.com Here is another explaination how the Release Notes Translation Tool can help you.
  6. Hi, have issue on Samsung Galaxy 6s phone chrome browser with android 7.0 and webgl 2.0 (works good on webgl 1.0). I have spotlight above mesh and looks like intensity of it is too high, as mesh is almost white (especially if camera is looking on it down from top). Mesh have PBRMetal material, trying to debug shader code, so maybe anyone have any clues what to check first ? Thanks for any input
  7. Hi everyone, I'm just finish a simple game: QUE. Que's a lightweight game. Just tap and follow poses in your screen. Coding: HTML5/PIXIJS. Game: QUE - A simple tap style game with stick-man. Just tap and follow poses in your screen. Que's mean is stick-man in Vietnamese Screenshot: Fig1. Main menu when start Que Fig2. Playing que, just tap to change pose to stack screen pose que_s.mp4 Fig3. Video preview Platform: All platform build with pure Cordova (lightweight). I'll release all platform like: iOS, Window, Linux, Mac - Android: https://play.google.com/store/apps/details?id=xyz.pico.que -Web: https://que.abcgame.xyz or https://pico-que.firebaseapp.com/. Review: Welcome to you!
  8. Matthias Elephant

    App Translations - (AppStore/ PlayStore) management

    Hi indie and html developers 🙂, a while ago we tried to save a little bit of your time and presented our tool to translate your GOOGLE PlayStore release notes automatically. If you missed - click here (HTML5 - Release Notes - Translation Tool - Google Playstore)! Now we are in the beta test of our new services. It goes far beyond the ideas of our first tool. It enables you to automatically translate and upload all store text assets directly to the Apple App Store and Google Play Store. Description: - Localizing your store descriptions is essential for your App Store Optimization (ASO). - Translating and uploading app store assets takes a lot of time. You have to translate in over 70 languages for the Google Play Store and in over 25 languages for the Apple AppStore. - Our Elephant Translate Service supports you with this tasks and automates both, translation and uploading. - You provide your base texts, your titles, your keywords, your credentials and we translate and upload everything for you within minutes. - Our tools is easy, comes with lots of help and will guide you through the whole process. Benefits: Get more downloads from all over the world Be more visible within the main stores Optimize your app publishing process Localize titles, keywords and descriptions Change texts and keywords easily Save tons of hours If you are interested to be a beta tester just contact us here or using this link: I WANT AN ELEPHANT - TRANSLATE SERVICE Best regards I WANT AN ELEPHANT TEAM
  9. Play Cool Math

    Online Sudoku Game

    Hi I want to present new game Online Sudoku Daily mode (Every day new level) Classic mode (easy, medium, hard) Print Sudoku Facebook connect Top score for daily mode Backup (restore game if you close browser) Magic button (help) Pause Restrore progress system (if you logined, you can restore progress on other devices and browsers) Mobile Versions:
  10. Hi, guys! I develop HTML5 games and Mobile games, in game engine Construct 2. You can buy my games here: https://codecanyon.net/user/gmsdev/portfolio If you purchase any of my items – you will have full support! You can write to me at https://codecanyon.net/user/gmsdev#contact and i will answer you as soon as possible You Can Export Construct Games to IOS and Android use next services: - Cocoon.io - Intel XDK - Monaca.io
  11. Hi, noticed issue with pointer up event on onPointerObservable for some android devices, looks like sometimes pointer up is not triggered just pointerDown and pointerCancel. So `totalPointersPressed` is counting up and is not lowered. Not sure if we can fix that on babylonjs side, as my fix was to add cancel listener to window and call onPointerUp there, it works but could lead to different issues, as click is triggered without releasing finger from the screen for example. I have seen it very rarely on newer devices as well but on this android it repeats every second click. Device: Android 5.1.1, Galaxy Note 4, Stock browser (Internet) Maybe someone have some ideas what could be done there, without breaking it for rest of the devices.
  12. Hi everyone, I want to show you my first html5 game. It named Monkey Jump. Addictive, fun and curious game. This game created using phaser 2 and I built it into android application (.apk) . It already published on google play store. I don't have online testing page, but you can try and play it by downloading on googleplay. This is the link to get it: Monkey Jump. Youtube Video
  13. Hi, had issue that I needed mesh A to be in front of particles, and particles in front of mesh B but all 3 should be behind rest of scene meshes. (Tried to make PG) To achieve it I used renderGroupId but as default one is 0, I set `RenderingManager.MIN_RENDERINGGROUPS = -2` and for mesh `A.renderingGroupId = -2` and for particles `particles.renderingGroupId = -1`. Works well in all browsers but in android webview particles are in front of some meshes (transparent pbr material) and some meshes disappeared that are in front of particles (near to them). I am doing something wrong, or maybe there is better way to achieve this ? Thank you
  14. Hi, have weird issue on android webview (Note 8, Android 7.1.1) Have meshes, that are clones of 1 mesh, with different materials (PBRMetallicRoughnessMaterial). These meshes have 2 states enabled and disabled, and each state have different baseTexture. Also these meshes are set visible and hidden using isVisible. When state changes to enabled, texture is changed on material and isVisible is set to true, all works well except in android webview, where such error is thrown and mesh is transparent. If mesh visibility is not changed (all are visible all the time), there are no error. [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : GetShaderiv: <- error from previous GL command [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : glTexImage2D: <- error from previous GL command [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : glFramebufferTexture2DMultisample: <- error from previous GL command [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : glTexImage2D: <- error from previous GL command [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : glFramebufferTexture2DMultisample: <- error from previous GL command [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : glTexImage2D: <- error from previous GL command [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : glFramebufferTexture2DMultisample: <- error from previous GL command thank you for any hint
  15. hi, found regression with alpha12 version (works well, on 10 and 11). PBR metalines materials is almost black on galaxy 8+ with webgl 1.0 PG (dont know how to force webgl 1.0 in playground) looks like light or env texture is not applied here. could be some change in these components ? Phone: Galaxy 8+ OS: Android 7.0 Browser: Chrome 67.0.3396.87 WebGl: 1.0
  16. Maybe this is an old subject but nowdays I'm trying implementation of box2d/pixijs HTML5 game to mobile. Everything was working okay until android 6+ appeard. Crosswalk was solving most problems but i had new releases and cordova 8.0 , crosswalk, android 7.0 and pixi just give poor performance. Game runs smoothly on desktop, and ok on mobile browser, but Native (cordova) runs @21 fps. Has anyone facing same problems? Is there a easy solution to replace cordova with some other framework ? How do you pack pixijs to Native ? Thanks, 3ojan
  17. Hi Everybody, I'm posting to promote my new multiplayer puzzle game. It's made in html5 , pixijs,vuejs,cordova for mobile integration and nodejs to power backend apis. you can play it online starting from the website: http://unfoldedtorus.com (where you can find detailed rules and FAQs) or on your android device: https://play.google.com/store/apps/details?id=com.torusunfolded Single player mode is made of packs of puzzles (colled tori) and provides realtime ranking for both single packs and overall results Multiplayer mode is made up of tournaments, hundreds daily, where you can play using virtual coins gained in unlocking singleplayer scenarios. here some screenshots collage: here you can see a trailer I hope to have some honest feedback thanks everybody!
  18. Impossible Snake is a game I've been working on (see posts here and here) and it's now available on the Android playstore. Impossible Snake on Coolmath Games: http://www.coolmath-games.com/0-impossible-snake Impossible Snake on Android Store: https://play.google.com/store/apps/details?id=com.bdrgames.impossiblesnake.ads Impossible Snake on kongregate - http://www.kongregate.com/games/BdRGames/impossible-snake Impossible Snake on newgrounds - http://www.newgrounds.com/portal/view/698543 It is a one-button game, meaning that you control the snake with only single taps on the screen. Every time you tap the snake will toggle between turning clockwise and counter-clockwise. Eat all apples to complete a level, the last three levels are almost impossible.. almost. There is also a VS multiplayer mode, where 2 players can compete on the same device. Player one taps on the top half and player two taps on the bottom half to control their snake. Eat the most apples to win.
  19. Hi guys, We developed a game last year with phaser 2.3.0 and webgl, it worked fine on computer browsers and mobile devices. But since the last update of chrome for android (v53.0.2785.97), the screen is flickering until it becomes totally black, without any error or warning. The issue is present on mobile only, it worked on chrome for android v52, but not v53. We tried to upgrade to phaser 2.6.2, same issue on chrome for android v53. If we use Phaser.CANVAS instead of webgl, it works fine, but we prefer using webgl for performances. Does anyone encounter the same problem? Thanks for your help. Joe K.
  20. Hi, guys. Try my new game Play on Scirra Arcade: https://www.scirra.com/arcade/action-games/mannequin-head-jumping-challenge-game-12746 Download for Android: https://play.google.com/store/apps/details?id=com.takenewgames.mcjh Download for IOS: https://itunes.apple.com/app/mannequin-challenge-game-jumping/id1178329270 Description The Mannequin Head - Jumping Challenge Game is realy hot new challenge! Come Join To Play! The Mannequin Head - Jumping Challenge is taking over the world! Play Now! Features: - 10 characters - Simple One Touch Control - Online leaderboard - Endlesss Gameplay Gameplay: - Tap to jump - Don't touch on horizontal platform - Collect diamonds to unlock new characters Follow Us: — http://www.facebook.com/takenewgamesofficial — http://twitter.com/TakeNewGames — http://plus.google.com/+TakeNewGames — http://vk.com/takenewgames — http://www.pinterest.com/takenewgames — http://www.youtube.com/TakeNewGames?sub_confirmation=1 More Games: — http://www.takenewgames.com
  21. antpixel

    [Release] Myths N Heros

    Try my new game Myths N Hero : https://play.google.com/store/apps/details?id=com.antpixel.myth I Develop it using C2 and build to android using xdk 😄 Myths N Heros is an idle games / clicker games / tap games. Myths N Heros tells the story of the earth is currently dominated by evil monsters. You are one of the several heroes who wants to save the earth from the evil monsters. In your adventure you find the ancient scroll to summon heroes from the past (Mythological heroes) like Sun Go Kong, Hercules, Gatot Kaca, and others. With their help grab your sword and slay as many evil monsters on this earth, and don't forget to collect equipment along the journey to make you and your allies stronger. ❖ How To Play ❖ - Tap/Click to attack, - Tap/Click to leveling up, - Tap/Click to summon mythological heroes, - Tap/Click to make you and your allies stronger, - Tap/Click to using your great skill, - Tap/Click to collect money, - Tap/Click to use equipment, - Tap, tap and tap to slay as many evil monsters as you can, - or just leave it and let your allies finishing your job . ❖ Plan for Future Update ❖ - More Levels, - More Monsters, - More Equipments, - More Mythological heroes, - More Skills, - Play with friends, - etc Feedbacks are most welcome : myth@antpixel.com
  22. Hi, found issue with PBR on android device, that have webgl 2.0 support, probably its chrome issue but thought to post it here as well. Device: Galaxy S8+ OS: Android 7.0 Chrome: 65.0.3325.109 Babylon: v3.2.0-rc.2 GPU: {vendor: "ARM", renderer: "Mali-G71", version: "WebGL 2.0 (OpenGL ES 3.0 Chromium)"} How to reproduce: any pbr playground will go, as all of them show black meshes instead of pbr materials. PG It fails without any error or even warning in console. Works fine in native browser (Internet) as it has webgl 1.0: Internet: 6.4.10.5 GPU: {vendor: "ARM", renderer: "Mali-G71", version: "WebGL 1.0 (OpenGL ES 2.0 Chromium)"}
  23. Hi guys, Im kinda new here but I need help with Phaser 2 (PhaserCE 2.10.3) and loading videos.. My code is : main.prototype = { preload: function(){ game.load.video("earth_1", "assets/video/earth_1.mp4"); }, create: function(){ var video = game.add.video("earth_1"); video.play(true); video.addToWorld(); var flare = spawner.spawn(g.sprites.flare) var ring = spawner.spawn(g.sprites.ring) var highly_recommended = spawner.spawn(g.sprites.highly_recommended) var logo = spawner.spawn(g.sprites.logo) ... it works fine when I run it in web using a local server.. but when I compile it with cocoon using canvas+, i get an error. using the cocoon developer app i get the errors attached.. i tried my best to google it out and also look at the https://photonstorm.github.io/phaser-ce/ docs as well as the main site but i just cant crack this running out of ideas.. does the video resolution have an effect? im using an .mp4 video as an animated background
  24. Hi everyone, Video (mp4 or webm) doesn't play on firefox android -> "NS_ERROR_NOT_AVAILABLE" I use Phaser CE v2.10.0 and CANVAS , I unlock the videos before. does not work on examples either : https://phaser.io/examples/v2/video/play-video Thank you in advance !
  25. Hey all, I have babylonjs used to creating android mobile games. this error not getting crash. but i need how to solve? my game slowly working in small devices