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Found 314 results

  1. Mr. Balling

    Hi Everyone, I just released a game made with Phaser 2 called Mr. Balling. Used cordova to deploy it to Android and iOS. It is a simple arcade game that is supposed to be a throwback/retro arcade game. You bounce around on the screen and when you hit a ball you orbit it, once you tap on the screen you fly off. The objective is to stay alive in the middle of the screen bouncing from ball to ball, while avoiding red balls and the left and right sides of the screen. Feel free to leave feedback or thoughts about the game, I'm new to game development, but hope to keep doing it. Apple iOS App Store: Android Google Play Store: More info on the game. I came up with this idea about 10 years ago and had actually made working copies in python a few times, using pygame and kivy, but once I got into phaser I fell in love, it was super easy to get stuff working right away. As mentioned I packaged it up with cordova. I'm a Mechanical Engineer, not a software engineer, so sites like this were instrumental in figuring out how to get phaser to do what I wanted it to do. I used Piskelapp to do all of the assets. I used beepbox to make the music. It was fun having do figure out everything that goes into releasing something like this. Obviously as you can see it is a pretty simple premise for a game. However, I plan to make a sequel extending the game mechanic more. Also tried to make a pseudo dev-log, still under construction, but you can find more info at Screenshots of the game, title screen and several screenshots during the game as well as gameover screen. I did high score tracking using firebase.
  2. Hey, i have creating android hybrid games. i have babylonJS javascript framework for game. The skybox object textures does not loading properly. other object are loading normally in my game. var skybox = BABYLON.MeshBuilder.CreateBox("skyBox", {size:100.0}, game_scene); skybox.position = new BABYLON.Vector3(0, 0, 0); var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", game_scene); skyboxMaterial.backFaceCulling = false; skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("textures/hills", game_scene); skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE; skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0); skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0); skybox.material = skyboxMaterial;
  3. Hey , If i Multiple objects loaded time the device is hanging. i have using small objects only 3 or 5 mb file objects only. how to solve this type of problem.
  4. This is my first Phaser game. I have used Phaser with Cordova to build it for Android. Find the link to Playstore below: Can share some code if anyone needs some help with their game development.
  5. I was posting this thread at the wrong place (it was in Phaser 2). OK, I am having a very bad time with clickable objects. It works perfectly on desktop browser but when I run it on my Android mobile the hot spot is totally off. Please refer to the attached picture to have an idea what I am talking about. The blue square is the clickable object (it's a .png picture). Tapping the object won't fire the input event but if I tap around the position where I draw the marquee it will. In other words, the clickable area is off of the picture. I found this thread where the OP had a similar issue and mentioned that is could be related to the mobile devicePixelRatio when using Phaser.CANVAS but I couldn't establish a coherent relationship between the DPR and the displacement (otherwise it could be "compensated" with code). I really cannot see how to solve this. I am about to give up Phaser and try a different engine. Any idea?
  6. OK, this is weird. I spent a lot of time trying to figure out why my image objects wasn't firing when I tapped on it (it works on desktop). After several tests I noticed that it happened that on mobile screen the clickable area was off of the image (displaced). I found that someone had a similar issue and figured that it had something to do with devicepixelratio when using Phaser.CANVAS. I couldn't test with Phaser.AUTO because my mobile throws a WebGL error when I try to use it. Any idea how to fix this issue? Thanks!
  7. Get ready to play the most epic Deadly Sky - Modern Dronefare game. warfare and fire fighter game. Fly the f18 fighter jet as a maverick commander in the battle full of destruction. Your mission is to attack, hunt, fire them up and destroy the enemy in futuristic Deadly Sky - Modern Dronefare 2018 game. Drone strike is full of scheme, combat and realistic drons action. This is the battel of destruction where several drone flight wings ally want to destroy your drone simulator f18 jet. You are the commander in this counter. This assault rogue war need a brave leading army man in this war of air and missile attack modern combat. Deadly Sky - Modern Dronefare Download and Enjoy. Don't Forget to give feedback.
  8. Phaser game - Dream Wizard

    Hello everyone, this first post here I hope you like it This is a bit of how my game is getting. I wait until the end of the year to complete it. It was built with Phaser 2.6 currently being used Phaser 2.10 will be ported to android using Cordova + Crosswalk will soon put it running on mobile. Thanks For Watching
  9. Android won't play MP3

    I just ran into another issue with Phaser and I'd like to know if it's a known bug – and of course if there is a solution! I am trying to play sounds (mp3) with no success. The sound plays fine on my computer using Windows browser but the same code won't produce any sound on Opera Mobile Emulator or on my actual mobile (Samsung J2). I didn't try 'ogg' format because I searched online and found other people with the same problem and that have actually tried with no success. After several frustrated tests with my own code I tried the following Phaser examples: Guess what... same issue: works on computer but not on Opera Emulator neither my mobile. Since I am writing this code specifically for mobiles this is a MUST for me that sounds play on them. Any clue? Below my code... var game = new Phaser.Game(window.innerWidth, window.innerHeight, Phaser.AUTO, 'test', { preload: preload, create: create }); var aExtensions = [ ]; var aExtensions = ['.png','.mp3']; var aTypes = ['img','snd']; var aAssets = ['door','knock']; function preload() { game.load.image(aAssets[0],aTypes[0]+'/'+aAssets[0]+aExtensions[0]);[1],aTypes[1]+'/'+aAssets[1]+aExtensions[1]); } function create() { var gamegroup =; gamegroup.inputEnableChildren = true; window[aAssets[0]] = gamegroup.create(0,0, aAssets[0]); window[aAssets[1]+'snd']=[1]); window[aAssets[0]].inputEnabled = true; window['lst'+aAssets[0]] = function (me) {; me.visible = false; } window[aAssets[0]].events.onInputUp.add(window['lst'+aAssets[0]], this); } Thanks!
  10. Pointer Off on Android w/ Recent Phaser 2 Versions

    I'm using PhaserCE 2.10.0 and I've setup my game in (256) x (256*aspectRatio) in portrait mode using the SHOW_ALL scale method to size up to the screen. Everything's been going pretty well, but now I've run into a weird issue. I'm just not sure if it's a bug I should report or if I should just be doing something different. On android(in chrome and the cocoon dev app) pointer coordinates(read via input.pointer#.x|y) max out at 104. On desktop, it works just fine, with x coordinates maxing at 255 and y maxing dependent on the screen aspect ratio. Here's a debug shot of my input dev view where I touched 2 fingers down near the center of the screen and moved them to opposite corners of the view. I've tried a few different versions of Phaser 2.10.1, 2.7.10, and 2.4.9 and found that the issue goes away with 2.4.9. Obviously, I could just use an old version for now but... I don't wanna. Anyone with more Phaser experience know what might have changed to cause this? If it helps, here's my init call: = new Phaser.Game({ width: scale.width, height: scale.height, renderer: Phaser.AUTO, antialias: false, resolution: 1 }) Boot state setup: Boot.prototype.create = function _Boot_create() { = App.debug = true = Phaser.ScaleManager.SHOW_ALL = true = true"load") } Play state create: Play.prototype.create = function _Play_create() { var scale = Util.scale(), 5*scale.height) this.physics.arcade.gravity.y = 750 this.stage.backgroundColor = "#aaddff" this.player = new Player(this) new Floor(this, new Platform(this, 64, - 64, 64, 1) this.controls = new Input(this) } Input setup for Play state: var Input = function _Input ( scene ) { this.scene = scene this.cursors = this.scene.input.keyboard.createCursorKeys() this.scene.input.gamepad.start() this.pad1 = this.scene.input.gamepad.pad1 this.p1 = this.scene.input.pointer1 this.p2 = this.scene.input.pointer2 this.butt = 0 this.scene.input.gamepad.onDownCallback = function (e) { this.butt = e } }
  11. Jumping Cube

    I just did HTML5 implementation of an old game from Unix platform which seemed pretty much lost. The AI is moderate to avoid performance issues on the client browser. Expecting some feedback on it. Web: Android:
  12. Menu state audio issue

    I have an issue with the audio when first start the game in the menu state. The audio doesn't play. But after I start playing the game from another state and return to the menu state it works fine. When i test in android phone it doesn't work properly, but when I test emulator it seems to work fine. I use phonegap to build the app. Below is the code to my menu state var menuAudio = null; var menuState = { create: function () { this.menuAudio ='cheering'); this.menuAudio.loop = false; this.menuAudio.volume = 1;; var favButton =,780,"favFolder",this.favMovies,this); favButton.anchor.setTo(0.5,0.5); }, favMovies: function(){ if (this.menuAudio != null) { this.menuAudio.destroy(); } game.state.start("difficulty"); } }
  13. Hi everyone, Video (mp4 or webm) doesn't play on firefox android -> "NS_ERROR_NOT_AVAILABLE" I use Phaser CE v2.10.0 and CANVAS , I unlock the videos before. does not work on examples either : Thank you in advance !
  14. [Play Store] Cannons Warfare

    Cannons Warfare is a fun game of precision and a lot of skill, in which you are put under the command of tanks in games in which the aim and your strategy will take you to the victory. Combat in all kinds of landscapes with different climates that will play in favor or against your aim, enjoy eliminating your enemies. Test your visual acuity and control, destroy the opposing tank before he finishes you. Master all your battles. -Features: ♦ Easy Controls ♦ Player vs Computer with three difficulty levels ♦ Gameplay based on physical and shooting angle ♦ Player vs Player on phone Download --->
  15. Does anyone know how to fix the insensitive drag on Android devices? Its fine on iPhone but on Android (and mobile emulator on Chrome) you have to swipe a lot to even move the camera slightly.
  16. Hello everyone, I want to present you my game, "Fun Basketball". Gameplay preview on youtube: Play the game online now: Available on google play store: More games available on my website: This game is available for licensing.. If you are interested, please contact me via email! ; -) Best regards, Kyriakos
  17. Space Demons

    Just wanted say hi to the community by posting about my first game, it was build using the html5 canvas combined with other DOM elements. Didn't use a framework so it's pretty rough around the edges. I only released it for android (didn't want to pay the apple subscription fee :P) I'm building another mobile game using Phaser 2.9.2 CE right now and absolutely loving it - looking forward to sharing it with you guys! Google Play Store link: Any feedback/comments would be very much appreciated!
  18. Hello everyone, I want to present you my game, "Fun Football". Gameplay preview on youtube: Play the game online now: Available on google play store: More games available on my website: This game is available for licensing.. If you are interested, please contact me via email! ; -) Best regards, Kyriakos
  19. Hello, I’m Kyriakos Farris from OdiusFly Studio , an indie game development studio focused on html5 and mobile games. I’ve been making games since 2007. Please don't hesitate to visit my portfolio: Thank you!
  20. Hello, I want to show my latest game, Freaky Brothers, the game is created with Construct 3. If someone tries it, I would appreciate sincere comments, about mechanics, graphics etc ... I try to improve with each game, thanks. The html5 version can be played from any device, smartphones, iphones, pc, mac etc ... I also leave the Android version and the version. Play Html5: Freaky Brothers Html5 Google Play: Freaky Brothers Google Play Play on Freaky Brothers
  21. Mobile screen touch controls

    Hello, I would like to know if it is possible to have screen touch controls on mobile instead of the buttons? In my game i tried having buttons to jump and it functioned correctly... however I am looking for a way to make my character jump wherever we actually touch the screen and not just one specific button. is that possible? Also is it possible to have movement controls such as the attached in Phaser? is this a good example: Thank you!
  22. Hi All, I just released my new game Blassty. It is really fun and addictive puzzle game. I made the game using Phaser Game Framework and wrapped into apk using Cocoon. It is totally free. No ads or something. Gameplay: You need to connect at least 3 blocks to pop them up in 4x4 grid. I hope you enjoy Blassty Google Play Link:
  23. [ANDROID] Chip Chip Crap

    Hello world! Just realeased my first Phaser + Cocoon game. It is really a basic starter (side-)project but I'm quite happy how it came out. I plan to continue upgrading things so I'd really appreciate any suggestion/feedback. Hope you give it a try! Have a great day!
  24. [Phaser] Baked Donuts

    Hello, This is my new game. Any feedback would be greatly appreciated! Google Play: Baked Donuts YouTube: Baked Donuts
  25. Hi, I have a problem with a phaser android game, build with Phonegap, in the android 4.4.2 version, the canvas is showed in the middle of the phone screen, showing the rest of the screen in black. You can move this canvas to position 0,0 after the screen is showed. In other android versions this does not happen. The game is shown in landscape mode, but in portrait mode the same thing happens. I add a screenshot of the game to show this problem. I appreciate any help. The android game is published in Thanks in advance. Greetings.