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Found 269 results

  1. Hi. Is it possible to use phone as controller to steer my HTML5 application in the web? Should I use socket.io? And may I write my android's application in Android Studio - without use phaser? I want to do something like airconsole or justdance Please help.
  2. BVBI Infotech is a leading-edge mobile application development company with over so many successful projects under its belt. We have created mobile apps of any complexity: from award-winning B2C applications to heavy enterprise-grade mobile solutions that automate mission-critical business processes. BVBI Infotech talent pool of mobile app developers includes highly-skilled analysts, UX experts and certified software engineers who are well-versed in building apps for all the major platforms — whether it’s iOS, Android, or both. Apps can be developed natively, or by using cross-platform frameworks like React Native and platforms . iOS Application Development iPad and iPhone devices have taken hold of the mobile computing market in a big way: user affinity is increasing and the number of apps in the Apple App Store is still growing at an impressive rate. iPhone and iPad users represent one of the largest segments of portable device users; iPad devotees dominate the tablet market. This is a great opportunity to engage your customers, get them involved, and make use of your employees’ mobile habits. BVBI Infotech mobile engineers have solid knowledge of the iOS tech stack — including Objective-C, C++ and Swift. No matter the technology used, our iOS developers will make sure your product fits the end-user requirements for look and feel, performance and ease of use. Android Application Development Android has something to offer to all of us and gives us unprecedented personalization and choice. The platform represents diversity manifested in the number of OEMs that support Android and the number of platform updates within such a short period. Android is a leading OS for mobile devices and it is now confidently making its way into the tablet market. What will Android app development give to your business? A numerous community of Android users and great outreach for your business. Android Development in the Spotlight Device fragmentation Our in-depth Android developer expertise will help you use the lion’s share of business opportunities offered by Android platform. Open-source Google has given Android app developers freedom to go to town on ideas and build mobile and tablet apps just in accordance with their view and feelings. Exceptional level of customization Android development is free from dogmas and overbearing standards. It gives carte blanche both to its users and Android app developers. Great support for content-consumption Android made its way in a bunch of content-oriented devices, designed specifically to promote content consumption. Cross-Platform Mobile Development Cross-platform development for mobile platforms is often a good way to cut development costs and bring your solution to the market faster. By developing a cross-platform app you make it immediately available on all major platforms, including iOS, Android, Windows Phone, and more. Our pool of highly skilled mobile developers are well-versed in the modern cross-platform tech stack, and will help you build your app on time and on budget.
  3. Hi, Got error on android device when createInstance is used ,PG. Device: Galaxy Tab 3 WebGl: renderer:"PowerVR SGX 544MP2", vendor:"Imagination Technologies", version:"WebGL 1.0 (OpenGL ES 2.0 Chromium)" Android: 4.4.2 Error: Uncaught TypeError: this._gl.vertexAttribDivisor is not a function at n._bindVertexBuffersAttributes (babylon.js:5) at n.recordVertexArrayObject (babylon.js:5) at t._bind (babylon.js:15) at r._renderWithInstances (babylon.js:12) at r._processRendering (babylon.js:12) at r.render (babylon.js:12) at t.render (babylon.js:13) at t.renderUnsorted (babylon.js:9) at t.render (babylon.js:9) at t.render (babylon.js:8) [.Offscreen-For-WebGL-0x6f7cfc20]GL ERROR :GL_INVALID_ENUM : GetIntegerv: <- error from previous GL command [.Offscreen-For-WebGL-0x6c2ab010]GL ERROR :GL_INVALID_ENUM : GLES2DecoderImpl::ClearWorkaround: <- error from previous GL command
  4. Hi, Got error on android device with hdr material (updated using babylonjs extension, size 128). Device: Galaxy Tab 3 WebGl: renderer:"PowerVR SGX 544MP2", vendor:"Imagination Technologies", version:"WebGL 1.0 (OpenGL ES 2.0 Chromium)" Android: 4.4.2 Error: [.Offscreen-For-WebGL-0x714d4da0]GL ERROR :GL_INVALID_ENUM : GetIntegerv: <- error from previous GL command [.Offscreen-For-WebGL-0x714d4da0]GL ERROR :GL_INVALID_ENUM : glTexImage2D: <- error from previous GL command [.Offscreen-For-WebGL-0x714d4da0]GL ERROR :GL_OUT_OF_MEMORY : GetShaderiv: <- error from previous GL command [.Offscreen-For-WebGL-0x714d4da0]GL ERROR :GL_OUT_OF_MEMORY : glFramebufferTexture2DMultisample: <- error from previous GL command Unable to compile effect: Attributes: position, normal, uv Vertex shader: default Fragment shader: default Trying next fallback. Unable to compile effect: Attributes: position, normal, uv Vertex shader: default Fragment shader: default WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost Unable to compile effect: Attributes: position, normal, uv, uv2 Vertex shader: pbr Fragment shader: pbr Error: Failed to execute 'shaderSource' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'. Cannot set property 'isCube' of null There are more error logs as all shaders are logged, if more info is needed I can attach something more
  5. hi, i want to allow these permissions in android : android.permission.INTERNET android.permission.ACCESS_NETWORK_STATE android.permission.WRITE_EXTERNAL_STORAGE android.permission.ACCESS_WIFI_STATE android.permission.READ_PHONE_STATE I think that i couldn't write permissions with an androidmanifest.xml in cocoon.io but the permissions is allow by plugins.... So which plugin(s) do i use in cocoon for allow this ? thanks for your help.
  6. This is version 2 of my game Descensus from several years ago. It's a simple but difficult 2D physics game in which you have to guide the ball to the ground by swiping bars on screen, bouncing it around spinning saws and off moving terrain objects. There's a time limit to reach each 100m stage, and you can use terrain objects to your advantage as well. It was written using the physics library p2.js and the rendering library Pixi.js. I wrote in in TypeScript, bundled with Webpack, developed using Visual Studio Code. The Android version was packaged using the cloud build system Monaca, bundling the Crosswalk webview (hence the relatively large APK size). It doesn't use any PhoneGap APIs - the sound is all HTML5 Audio. I did most of the testing on desktop so I know that it works nicely with both mouse and touch. I have put an online version (with sound disabled) at http://booleanoperations.com/descensus2 Play Store link: https://play.google.com/store/apps/details?id=com.booleanoperations.descensus2 Video: https://www.youtube.com/watch?v=9BWii8aokbQ
  7. Hi, My new game PirateRiddle is available for licensing for both exclusive or non-exclusive licenses. Technical details Programming language: haxe/openFL Release target: html5(js)desktop & mobile, Android, iOs, Desktop (Windows, Linux,Mac) Multilingual: English, German, Spanish.... Possibility to easy extend localisation via XML Levels/categories: extendable via XML You can play it here: http://pirateriddle.dfabrik.cz/ If you're interested please contact me here or directly on [email protected] Regards Dfabrik team
  8. Hello, I'm doing a project with Phaser (v2.7.5) and I have some issues trying to play videos with Chrome on Android (58.0). I've tried with several different tablets, it does not seem the problem is related to the device. The same code is working on desktop (Chrome & Firefox) and on Firefox Android. This is basically my code : var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create}); function preload() { game.load.video('videodemo', 'video/reward.mp4'); } function create() { var videodemo = game.add.video('videodemo'); videodemo.addToWorld(game.height/2, game.width/2, 0.5, 0.5); videodemo.play(); } I've tried the following workaround, which I found on another topic. The video plays on Android if I test the code with codepen but for some reason it doesn't if I upload it on my own server. codepen.io/junov/pen/RgrxOB Any ideas ? Thanks
  9. Hi all, I am making an android game with phaser but when I export it, the game does not play, I mean, I just have the menu screen but when I try to start the game the sounds play but it does not pass to game sreen from the menu screen. What is the problem I do not understand, I tried all screen settings, AUTO, CANVAS and WEBGL but it was same for all.
  10. In Android 5.0 (Lollipop), the WebView has moved to an APK so it can be updated seperately to the Android platform. (WebView for Android) I tested one of my games (Sudoku Tips for Android) on Samsung Galaxy. It seems that finally Android WebView is fast enough for mobile games! That's great news as now you can use your HTML5 skills on mobile apps, wrap your existing HTML5 games easily as Android apps and build mobile games with very small footprint (< 5MB).
  11. I want to put my game to Play Store, I googled it a bit and found Cordova and CocoonJS. I'm planning to use Box2D plugin and websockets for the game so my questions are: Which one is faster? I don't want to use CocoonJS if i don't have to since it adds a "built with Cocoon" splash. Is websockets supported? Is it possible to read & write files, show notifications? Can I use Google Play Games Services? How can I monetize my game? Is there an easy way to add ads? Thanks.
  12. I'm surprised I can't find threads about Phaser development for Android and it's horrible performance. Generally the result of my googling is that making HTML5 games for Android is way worse than making Internet Explorer 6 hacks for websites was before. It looks like Phaser and probably most other frameworks are more or less unusable with it, so this is a huge issue. I'm early in development of a game, and after my tests I've noticed it's lagging on Android even with the simplest possible tween for one sprite across the screen (code attached). This applies both to the native Android browser and using CocoonJS with Canvas+, my test device is Galaxy Tab 3. CocoonJS claims the fps to be over 60, but in reality there's the occasional chop in movement every few seconds. On Android's Chrome browser it's ok, but obviously that's not enough. If I use the moveToXY function instead of tweens, it's closer to acceptable, but still far from perfect. Any of the tips provided in the long and pinned CocoonJS thread don't seem to apply to this case, since I suppose it's more about Android than anything else. I'm very interested in hearing people's thoughts about this, have you made not-laggy games for Android with Phaser, and if, how on earth did you succeed? window.onload = function() { var game = new Phaser.Game(window.innerWidth, window.innerHeight, Phaser.CANVAS, 'gameContainer', { preload: preload, create: create }); function preload() { game.load.image('robo', 'img/robo_small.png'); } function create() { var robo = game.add.sprite(0, 0, 'robo'); var tween = game.add.tween(robo); tween.to({x: 1200, y: 600}, 20000, Phaser.Easing.Linear.None); tween.start(); }};
  13. Trump Burrito Make America great again and Catch the Burritos! Touch the screen and Trump go left or right to catch the burrito. Don't miss the burritos. Beat your friend's scores! Get it for Free: iOS ⇨ https://itunes.apple.com/app/trump-burrito/id1234357590?l=de&ls=1&mt=8Android ⇨ https://play.google.com/store/apps/details?id=com.atilladeniz.trumpburritoHey, friends! This is my new game called Trump Burrito.Completely excited to share with you guys!
  14. Goal Cliclock challenges your sense of time by having you click 10 times at 1 second intervals. While clicking, you get feedback on how off the target you are. Positive values mean you were too slow, negative mean you were too fast. You can change the number of times to click, as well as the interval. In the options menu, you can even set the measurement as beats per minute. How accurate are you? Links Web: https://cliclock.netlify.com/ Google Play: https://play.google.com/store/apps/details?id=com.cliclock.free Note: The game is available on Google Play, but it is an HTML5 game! It simply has a Cordova version.
  15. Hi everyone, Soundspring Studio specializes in custom music creation in a variety of styles. Check out our full portfolio at www.soundspringstudio.com. Feel free to contact us with any questions - thank you! Here are a few samples
  16. 🦉 Unique and smart animal puzzle, not just a regular sliding or jigsaw game. Nice collection of different wild animals with easy one finger control and beautiful vivid graphics 🦉 Hi guys, there is my new puzzle game. As usual made by Construct 2 , GUI and great animals collection from graphicriver, music from audiojungle, and little bit graphics by me by Inkscape Play in Browser (The WEB version a bit shorter than android and it's take some time for images to upload But in an android version the game starts pretty fast) : http://animal-puzzle.bitballoon.com Google Play : https://play.google.com/store/apps/details?id=com.SeventhReactor.AnimalPuzzleLogic 🦉 So I would like to hear your feedback and If you like it ❤ please rate ===================================================================
  17. HTML5 GAMES SUPER BUNDLE №1 (CAPX) – a suite of 50 beautiful games, with excellent graphics and great sounds! All 50 games in bundle, all the sources included, HTML5 projects, Construct 2 projects, graphics, sounds and much more! Super price – 65% OFF!!! PC controls: Keyboard, Mouse. Touch Control works on all browsers and all mobile devices! Made in Construct 2. Enjoy the games! You can see what's included and download this #MEGA bundle at:
  18. HTML5 GAMES BUNDLE №4 (CAPX) – a suite of 9 beautiful games, with excellent graphics and great sounds! All 9 games in bundle, all the sources included, HTML5 projects, Construct 2 projects, graphics, sounds and much more! PC controls: Keyboard, Mouse. Touch Control works on all browsers and all mobile devices! Made in Construct 2. Enjoy the games! You can see what's included and download this bundle at:
  19. HTML5 GAMES BUNDLE №3 (CAPX) – a suite of 9 beautiful games, with excellent graphics and great sounds! All 9 games in bundle, all the sources included, HTML5 projects, Construct 2 projects, graphics, sounds and much more! PC controls: Keyboard, Mouse. Touch Control works on all browsers and all mobile devices! Made in Construct 2. Enjoy the games! You can see what's included and download the bundle at:
  20. HTML5 GAMES BUNDLE №2 (CAPX) – a suite of 9 beautiful games, with excellent graphics and great sounds! All 9 games in bundle, all the sources included, HTML5 projects, Construct 2 projects, graphics, sounds and much more! PC controls: Keyboard, Mouse. Touch Control works on all browsers and all mobile devices! Made in Construct 2. Enjoy the games! You can see what's included and download this bundle at:
  21. phaser

    Hi all, Please try out my very first game created with Phaser: Follow My Lead. INSTRUCTIONS: - Pay attention to the button sequence - Now repeat the button sequence to go to the next level - Try to complete the stage to unlock the next one! The last stage is unlimited and works the same way as a Simon game. You can try it here on newgrounds: http://www.newgrounds.com/portal/view/693612?updated=1495225931 I also converted it into an Android app with Cordova (any Cordova users here?) You can try it out here: https://play.google.com/store/apps/details?id=com.walkingfort.followmylead Any feedback or advise is appreciated! Walking Fort
  22. -= Hero vs Square =- One of my old little game, kind a variation of classic Stick Hero series Pretty good performance on all browsers Built by Construct2 & Inkscape PLAY ONLINE HTML5: http://hero-vs-square.bitballoon.com Play Market: https://play.google.com/store/apps/details?id=com.SeventhReactor.HerovsSquare
  23. I am developing a .io style massively multiplayer game by using phaser.io with firebase. You can try this game here: http://robobattle.net/ I also published this game on Play Store: https://play.google.com/store/apps/details?id=net.robobattle.robobattle
  24. -= Elevator Space =- Elevator Space - a small casual game with a simple mechanics where you have to build the highest elevator on Earth Built by Construct2 & Inkscape PLAY ONLINE: http://elevator-space.bitballoon.com Play Market: https://play.google.com/store/apps/details?id=com.SeventhReactor.ElevatorSpace
  25. Hello, Islands of Tribes is a turn-based single-player and online multiplayer strategy game inspired by my favorite turn-based strategy game, Advance Wars, and a really cool RTS game, Tribal Trouble. The game is under active development, and new features will be added in updates. Main features: - Single player campaign - Custom games versus AI - Online multiplayer - Different tribes to select from with special abilities - Map editor - Buy new units from shop with gold you get by playing Free to play! Download for Android: https://play.google.com/store/apps/details?id=fi.matias.stoneage