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Found 319 results

  1. Hi guys, We developed a game last year with phaser 2.3.0 and webgl, it worked fine on computer browsers and mobile devices. But since the last update of chrome for android (v53.0.2785.97), the screen is flickering until it becomes totally black, without any error or warning. The issue is present on mobile only, it worked on chrome for android v52, but not v53. We tried to upgrade to phaser 2.6.2, same issue on chrome for android v53. If we use Phaser.CANVAS instead of webgl, it works fine, but we prefer using webgl for performances. Does anyone encounter the same problem? Thanks for your help. Joe K.
  2. Hi, guys! I develop HTML5 games and Mobile games, in game engine Construct 2. You can buy my games here: https://codecanyon.net/user/gmsdev/portfolio If you purchase any of my items – you will have full support! You can write to me at https://codecanyon.net/user/gmsdev#contact and i will answer you as soon as possible You Can Export Construct Games to IOS and Android use next services: - Cocoon.io - Intel XDK - Monaca.io
  3. Hi, guys. Try my new game Play on Scirra Arcade: https://www.scirra.com/arcade/action-games/mannequin-head-jumping-challenge-game-12746 Download for Android: https://play.google.com/store/apps/details?id=com.takenewgames.mcjh Download for IOS: https://itunes.apple.com/app/mannequin-challenge-game-jumping/id1178329270 Description The Mannequin Head - Jumping Challenge Game is realy hot new challenge! Come Join To Play! The Mannequin Head - Jumping Challenge is taking over the world! Play Now! Features: - 10 characters - Simple One Touch Control - Online leaderboard - Endlesss Gameplay Gameplay: - Tap to jump - Don't touch on horizontal platform - Collect diamonds to unlock new characters Follow Us: — http://www.facebook.com/takenewgamesofficial — http://twitter.com/TakeNewGames — http://plus.google.com/+TakeNewGames — http://vk.com/takenewgames — http://www.pinterest.com/takenewgames — http://www.youtube.com/TakeNewGames?sub_confirmation=1 More Games: — http://www.takenewgames.com
  4. Impossible Snake is a game I've been working on (see posts here and here) and it's now available on the Android playstore. Impossible Snake on Coolmath Games: http://www.coolmath-games.com/0-impossible-snake Impossible Snake on Android Store: https://play.google.com/store/apps/details?id=com.bdrgames.impossiblesnake.ads Impossible Snake on kongregate - http://www.kongregate.com/games/BdRGames/impossible-snake Impossible Snake on newgrounds - http://www.newgrounds.com/portal/view/698543 It is a one-button game, meaning that you control the snake with only single taps on the screen. Every time you tap the snake will toggle between turning clockwise and counter-clockwise. Eat all apples to complete a level, the last three levels are almost impossible.. almost. There is also a VS multiplayer mode, where 2 players can compete on the same device. Player one taps on the top half and player two taps on the bottom half to control their snake. Eat the most apples to win.
  5. antpixel

    [Release] Myths N Heros

    Try my new game Myths N Hero : https://play.google.com/store/apps/details?id=com.antpixel.myth I Develop it using C2 and build to android using xdk 😄 Myths N Heros is an idle games / clicker games / tap games. Myths N Heros tells the story of the earth is currently dominated by evil monsters. You are one of the several heroes who wants to save the earth from the evil monsters. In your adventure you find the ancient scroll to summon heroes from the past (Mythological heroes) like Sun Go Kong, Hercules, Gatot Kaca, and others. With their help grab your sword and slay as many evil monsters on this earth, and don't forget to collect equipment along the journey to make you and your allies stronger. ❖ How To Play ❖ - Tap/Click to attack, - Tap/Click to leveling up, - Tap/Click to summon mythological heroes, - Tap/Click to make you and your allies stronger, - Tap/Click to using your great skill, - Tap/Click to collect money, - Tap/Click to use equipment, - Tap, tap and tap to slay as many evil monsters as you can, - or just leave it and let your allies finishing your job . ❖ Plan for Future Update ❖ - More Levels, - More Monsters, - More Equipments, - More Mythological heroes, - More Skills, - Play with friends, - etc Feedbacks are most welcome : myth@antpixel.com
  6. Hi, found issue with PBR on android device, that have webgl 2.0 support, probably its chrome issue but thought to post it here as well. Device: Galaxy S8+ OS: Android 7.0 Chrome: 65.0.3325.109 Babylon: v3.2.0-rc.2 GPU: {vendor: "ARM", renderer: "Mali-G71", version: "WebGL 2.0 (OpenGL ES 3.0 Chromium)"} How to reproduce: any pbr playground will go, as all of them show black meshes instead of pbr materials. PG It fails without any error or even warning in console. Works fine in native browser (Internet) as it has webgl 1.0: Internet: 6.4.10.5 GPU: {vendor: "ARM", renderer: "Mali-G71", version: "WebGL 1.0 (OpenGL ES 2.0 Chromium)"}
  7. Hi guys, Im kinda new here but I need help with Phaser 2 (PhaserCE 2.10.3) and loading videos.. My code is : main.prototype = { preload: function(){ game.load.video("earth_1", "assets/video/earth_1.mp4"); }, create: function(){ var video = game.add.video("earth_1"); video.play(true); video.addToWorld(); var flare = spawner.spawn(g.sprites.flare) var ring = spawner.spawn(g.sprites.ring) var highly_recommended = spawner.spawn(g.sprites.highly_recommended) var logo = spawner.spawn(g.sprites.logo) ... it works fine when I run it in web using a local server.. but when I compile it with cocoon using canvas+, i get an error. using the cocoon developer app i get the errors attached.. i tried my best to google it out and also look at the https://photonstorm.github.io/phaser-ce/ docs as well as the main site but i just cant crack this running out of ideas.. does the video resolution have an effect? im using an .mp4 video as an animated background
  8. Hi everyone, Video (mp4 or webm) doesn't play on firefox android -> "NS_ERROR_NOT_AVAILABLE" I use Phaser CE v2.10.0 and CANVAS , I unlock the videos before. does not work on examples either : https://phaser.io/examples/v2/video/play-video Thank you in advance !
  9. Hey all, I have babylonjs used to creating android mobile games. this error not getting crash. but i need how to solve? my game slowly working in small devices
  10. The skybox textures are not correctly displayed if I view it on my android phone. For reference: my phone is a One Plus 5T with Android 8 and Chrome 65.0.3325.109. I noticed it while trying to view my current little project on mobile (noxwings.github.io) I can confirm this happens with "3.2.0-beta.1" and "3.2.0-alpha7" and whatever the "default" version is autoselected on the playground. You can use the "tutorial" skybox playground to check it. I'm uploading an example image of what I mean. The side images are all switched. http://www.babylonjs-playground.com/#UU7RQ#1
  11. Hey, i have creating android hybrid games. i have babylonJS javascript framework for game. The skybox object textures does not loading properly. other object are loading normally in my game. var skybox = BABYLON.MeshBuilder.CreateBox("skyBox", {size:100.0}, game_scene); skybox.position = new BABYLON.Vector3(0, 0, 0); var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", game_scene); skyboxMaterial.backFaceCulling = false; skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("textures/hills", game_scene); skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE; skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0); skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0); skybox.material = skyboxMaterial;
  12. MrBalling

    Mr. Balling

    Hi Everyone, I just released a game made with Phaser 2 called Mr. Balling. Used cordova to deploy it to Android and iOS. It is a simple arcade game that is supposed to be a throwback/retro arcade game. You bounce around on the screen and when you hit a ball you orbit it, once you tap on the screen you fly off. The objective is to stay alive in the middle of the screen bouncing from ball to ball, while avoiding red balls and the left and right sides of the screen. Feel free to leave feedback or thoughts about the game, I'm new to game development, but hope to keep doing it. Apple iOS App Store: https://itunes.apple.com/us/app/mr-balling/id1351628591?ls=1&mt=8 Android Google Play Store: https://play.google.com/store/apps/details?id=com.ogradybj.mrballing More info on the game. I came up with this idea about 10 years ago and had actually made working copies in python a few times, using pygame and kivy, but once I got into phaser I fell in love, it was super easy to get stuff working right away. As mentioned I packaged it up with cordova. I'm a Mechanical Engineer, not a software engineer, so sites like this were instrumental in figuring out how to get phaser to do what I wanted it to do. I used Piskelapp to do all of the assets. I used beepbox to make the music. It was fun having do figure out everything that goes into releasing something like this. Obviously as you can see it is a pretty simple premise for a game. However, I plan to make a sequel extending the game mechanic more. Also tried to make a pseudo dev-log, still under construction, but you can find more info at www.mrballing.com Screenshots of the game, title screen and several screenshots during the game as well as gameover screen. I did high score tracking using firebase.
  13. Hey , If i Multiple objects loaded time the device is hanging. i have using small objects only 3 or 5 mb file objects only. how to solve this type of problem.
  14. This is my first Phaser game. I have used Phaser with Cordova to build it for Android. Find the link to Playstore below: https://play.google.com/store/apps/details?id=com.kep.ninjarun.NinjaRun Can share some code if anyone needs some help with their game development.
  15. I was posting this thread at the wrong place (it was in Phaser 2). OK, I am having a very bad time with clickable objects. It works perfectly on desktop browser but when I run it on my Android mobile the hot spot is totally off. Please refer to the attached picture to have an idea what I am talking about. The blue square is the clickable object (it's a .png picture). Tapping the object won't fire the input event but if I tap around the position where I draw the marquee it will. In other words, the clickable area is off of the picture. I found this thread where the OP had a similar issue and mentioned that is could be related to the mobile devicePixelRatio when using Phaser.CANVAS but I couldn't establish a coherent relationship between the DPR and the displacement (otherwise it could be "compensated" with code). I really cannot see how to solve this. I am about to give up Phaser and try a different engine. Any idea?
  16. OK, this is weird. I spent a lot of time trying to figure out why my image objects wasn't firing when I tapped on it (it works on desktop). After several tests I noticed that it happened that on mobile screen the clickable area was off of the image (displaced). I found that someone had a similar issue and figured that it had something to do with devicepixelratio when using Phaser.CANVAS. I couldn't test with Phaser.AUTO because my mobile throws a WebGL error when I try to use it. Any idea how to fix this issue? Thanks!
  17. Get ready to play the most epic Deadly Sky - Modern Dronefare game. warfare and fire fighter game. Fly the f18 fighter jet as a maverick commander in the battle full of destruction. Your mission is to attack, hunt, fire them up and destroy the enemy in futuristic Deadly Sky - Modern Dronefare 2018 game. Drone strike is full of scheme, combat and realistic drons action. This is the battel of destruction where several drone flight wings ally want to destroy your drone simulator f18 jet. You are the commander in this counter. This assault rogue war need a brave leading army man in this war of air and missile attack modern combat. Deadly Sky - Modern Dronefare Download and Enjoy. Don't Forget to give feedback.
  18. Lord Strider

    Phaser game - Dream Wizard

    Hello everyone, this first post here I hope you like it This is a bit of how my game is getting. I wait until the end of the year to complete it. It was built with Phaser 2.6 currently being used Phaser 2.10 will be ported to android using Cordova + Crosswalk will soon put it running on mobile. https://youtu.be/VepJt6wSJKo Thanks For Watching
  19. dcgames

    Jumping Cube

    I just did HTML5 implementation of an old game from Unix platform which seemed pretty much lost. The AI is moderate to avoid performance issues on the client browser. Expecting some feedback on it. Web: http://www.playonlinedicegames.com/jumpingcube Android: https://play.google.com/store/apps/details?id=com.algotgames.jumpingcube
  20. lpbr

    Android won't play MP3

    I just ran into another issue with Phaser and I'd like to know if it's a known bug – and of course if there is a solution! I am trying to play sounds (mp3) with no success. The sound plays fine on my computer using Windows browser but the same code won't produce any sound on Opera Mobile Emulator or on my actual mobile (Samsung J2). I didn't try 'ogg' format because I searched online and found other people with the same problem and that have actually tried with no success. After several frustrated tests with my own code I tried the following Phaser examples: https://phaser.io/examples/v2/audio/loop https://phaser.io/examples/v2/audio/play-music Guess what... same issue: works on computer but not on Opera Emulator neither my mobile. Since I am writing this code specifically for mobiles this is a MUST for me that sounds play on them. Any clue? Below my code... var game = new Phaser.Game(window.innerWidth, window.innerHeight, Phaser.AUTO, 'test', { preload: preload, create: create }); var aExtensions = [ ]; var aExtensions = ['.png','.mp3']; var aTypes = ['img','snd']; var aAssets = ['door','knock']; function preload() { game.load.image(aAssets[0],aTypes[0]+'/'+aAssets[0]+aExtensions[0]); game.load.audio(aAssets[1],aTypes[1]+'/'+aAssets[1]+aExtensions[1]); } function create() { var gamegroup = game.add.group(); gamegroup.inputEnableChildren = true; window[aAssets[0]] = gamegroup.create(0,0, aAssets[0]); window[aAssets[1]+'snd']= game.add.audio(aAssets[1]); window[aAssets[0]].inputEnabled = true; window['lst'+aAssets[0]] = function (me) { knocksnd.play(); me.visible = false; } window[aAssets[0]].events.onInputUp.add(window['lst'+aAssets[0]], this); } Thanks!
  21. Abandoned Refrigerator

    Pointer Off on Android w/ Recent Phaser 2 Versions

    I'm using PhaserCE 2.10.0 and I've setup my game in (256) x (256*aspectRatio) in portrait mode using the SHOW_ALL scale method to size up to the screen. Everything's been going pretty well, but now I've run into a weird issue. I'm just not sure if it's a bug I should report or if I should just be doing something different. On android(in chrome and the cocoon dev app) pointer coordinates(read via input.pointer#.x|y) max out at 104. On desktop, it works just fine, with x coordinates maxing at 255 and y maxing dependent on the screen aspect ratio. Here's a debug shot of my input dev view where I touched 2 fingers down near the center of the screen and moved them to opposite corners of the view. I've tried a few different versions of Phaser 2.10.1, 2.7.10, and 2.4.9 and found that the issue goes away with 2.4.9. Obviously, I could just use an old version for now but... I don't wanna. Anyone with more Phaser experience know what might have changed to cause this? If it helps, here's my init call: App.game = new Phaser.Game({ width: scale.width, height: scale.height, renderer: Phaser.AUTO, antialias: false, resolution: 1 }) Boot state setup: Boot.prototype.create = function _Boot_create() { this.game.time.advancedTiming = App.debug this.game.renderer.renderSession.roundPixels = true this.game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL this.game.scale.pageAlignHorizontally = true this.game.scale.pageAlignVertically = true this.game.scale.refresh() this.game.state.start("load") } Play state create: Play.prototype.create = function _Play_create() { var scale = Util.scale() this.world.resize(scale.width, 5*scale.height) this.physics.arcade.gravity.y = 750 this.stage.backgroundColor = "#aaddff" this.player = new Player(this) new Floor(this, this.game.world.height) new Platform(this, 64, this.game.world.height - 64, 64, 1) this.camera.follow(this.player.sprite) this.controls = new Input(this) } Input setup for Play state: var Input = function _Input ( scene ) { this.scene = scene this.cursors = this.scene.input.keyboard.createCursorKeys() this.scene.input.gamepad.start() this.pad1 = this.scene.input.gamepad.pad1 this.p1 = this.scene.input.pointer1 this.p2 = this.scene.input.pointer2 this.butt = 0 this.scene.input.gamepad.onDownCallback = function (e) { this.butt = e } }
  22. joe2movies

    Menu state audio issue

    I have an issue with the audio when first start the game in the menu state. The audio doesn't play. But after I start playing the game from another state and return to the menu state it works fine. When i test in android phone it doesn't work properly, but when I test emulator it seems to work fine. I use phonegap to build the app. Below is the code to my menu state var menuAudio = null; var menuState = { create: function () { this.menuAudio = game.add.audio('cheering'); this.menuAudio.loop = false; this.menuAudio.volume = 1; this.menuAudio.play(); var favButton = this.game.add.button(370,780,"favFolder",this.favMovies,this); favButton.anchor.setTo(0.5,0.5); }, favMovies: function(){ if (this.menuAudio != null) { this.menuAudio.destroy(); } game.state.start("difficulty"); } }
  23. Ghost_Dev

    [Play Store] Cannons Warfare

    Cannons Warfare is a fun game of precision and a lot of skill, in which you are put under the command of tanks in games in which the aim and your strategy will take you to the victory. Combat in all kinds of landscapes with different climates that will play in favor or against your aim, enjoy eliminating your enemies. Test your visual acuity and control, destroy the opposing tank before he finishes you. Master all your battles. -Features: ♦ Easy Controls ♦ Player vs Computer with three difficulty levels ♦ Gameplay based on physical and shooting angle ♦ Player vs Player on phone Download ---> https://play.google.com/store/apps/details?id=net.ghostestudios.cannonswarfare
  24. Does anyone know how to fix the insensitive drag on Android devices? Its fine on iPhone but on Android (and mobile emulator on Chrome) you have to swipe a lot to even move the camera slightly.
  25. GregDev

    Space Demons

    Just wanted say hi to the community by posting about my first game, it was build using the html5 canvas combined with other DOM elements. Didn't use a framework so it's pretty rough around the edges. I only released it for android (didn't want to pay the apple subscription fee :P) I'm building another mobile game using Phaser 2.9.2 CE right now and absolutely loving it - looking forward to sharing it with you guys! Google Play Store link: https://play.google.com/store/apps/details?id=com.gmm.spacedemons&hl=en Any feedback/comments would be very much appreciated!