Search the Community

Showing results for tags 'arcade'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Coding and Game Design
  • Frameworks
    • Phaser
    • Pixi.js
    • Babylon.js
    • Panda.js
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Found 311 results

  1. Hello! I'm selling my new HTML5 game "Neon Snake" - http://powerthemes.eu/snake/ It was never published before. It has 30 levels and takes at least 40-60 min to win all af them. And it also has endless mode, where players can make high scores. Contact me if you are interested. Best regards.
  2. Spiky. http://antongames.com/spiky The bird running left to right trying to avoid spikes on the sides. There is candies you will catch. The aim is to beat the high score. The "thing" of the Spiky game is you having random abilities and features for every game round. As such. 1) The Hart. One spare life. 2) Surprize box. Exists 8 seconds on the field. It has 3 to 5 candy points. 3) Double candies on field 4) Triple candies on field 5) Magnet. To attract nearby candies. Also this features can be combined. Two or three at the same time. At the start of the game you are presented with square board of 9 random features (harts, boxes..). Spin the wheel and get random feature or two, three of them. Every spin costs 5 candies, so you have reason to catch more of them. PS. If you want to buy sitelock or sponsor this game. This email [email protected]
  3. Hi, i'm curenttly working on a multiplayer game build with Phaser 2.6.x, and for like 2 weeks i'm strugaling to initialize on node.js only the Phaser Arcade Physics, but i can't find how. Anybody ever tried to run Arcade Physics by his own ?
  4. HTML5 GAMES SUPER BUNDLE №1 (CAPX) – a suite of 50 beautiful games, with excellent graphics and great sounds! All 50 games in bundle, all the sources included, HTML5 projects, Construct 2 projects, graphics, sounds and much more! Super price – 65% OFF!!! PC controls: Keyboard, Mouse. Touch Control works on all browsers and all mobile devices! Made in Construct 2. Enjoy the games! You can see what's included and download this #MEGA bundle at:
  5. STAY ON THE WALL AND DO AS MANY ZIGZAGS AS YOU CAN! JUST TAP THE SCREEN TO CHANGE THE DIRECTION OF THE BALL. TRY NOT TO FALL OFF THE EDGES! HOW FAR CAN YOU GO? You can try and download this game at the link below: MINE RUSHER IS A CONSTRUCT2 PLATFORM ENGINE, WITH EXCELLENT GRAPHICS, SOUNDS AND ANIMATIONS. PICK DIAMONDS, ZIGZAG THE LEVEL AND BEAT ALL SCORES.. THE GAME WAS MADE USING THE PROGRAM CONSTRUCT 2, INCLUDED CAPX FILE. USE THE MOST STABLE VERSION OF THE PROGRAM. ALL MY GAMES HAVE A CODE DIFFICULTY RATE SO YOU CAN CHECK BEFORE BUY. ALL MY GAMES HAVE EVERY SINGLE CODE LINE COMMENTED SO YOU CAN LEARN ALL ABOUT EVERY STEP. EASY TO RESKIN.
  6. Hey there! Catacomb Chaos is an endless action arcade game where you try to survive against unrelenting waves of skeletons. You can loot gold and purchase potions for your next life. Let me know what you think! Play here: https://sambrosia.gitlab.io/catacomb-chaos/ I learned some neat stuff making this. Engine design, ECS, and steering behaviors are some of the cooler things I experimented with for the making of this game.
  7. Hi, I have an arcade game in development. The game isn't hosted online anywhere just now but it will be on completion at my arcade playstar.mobi Here's a few screens. You can also see a video of the game running on YouTube: The game is written using vanilla JS. It's a cool project as it's involved creating a level editor that outputs a ton of JSON. The data is stored in a MySQL database and I wrote a web front end for dragging and dropping the entities into place. Each entity (sprite) has a load of parameters which really warranted the level editor as manipulating data in a text file is a pain! The resolution of the game is 640 x 960 but scales to the device using CSS vh and vw. The artwork is drawn in Photoshop to 320 x 480 and scaled using nearest neighbour on export to present the retro pixelated effect at 200%. Hope you guys like the look of it. It'll be done end of June.
  8. Hello there! I'm Zombie Derby arcade racing game series developer, and I'm gonna make you an offer you can't refuse. 3D side-scrolling shoot-em-up, ZD and ZD2 have multiple modes of play including an endless survival mode and a random races. There’s plenty of destructible environmental elements as well that are guaranteed to help you let off steam after a long day. Not just strategy or advanced gameplay here: but also raw, bloody fun. Here are the links to give you an idea about my games: http://zombiederby.com/part_1/ http://zombiederby.com/part_2/ Both of games are optimized for WebGL: Zombie Derby 1 (WebGL): no public link. Zombie Derby 2 (WebGL): http://www.kongregate.com/games/BrineMedia/zombie-derby-2 And I'm ready to bring my games to you adjusting them as quick as you'd like them on non-exclusive license for advanced fixed payment. Contact Us: Contact form: http://zombiederby.com/support/
  9. I am trying to make a simple game where you are a ball and have to avoid objects. My code is available here: https://jsfiddle.net/skpvjoxb/ My problem is in line 69: I try to make collission between the player (sprite) and one of the enemies (enemy), but it doesn't work. Anyone can figure out how to make collission between enemy and sprite/player? Thank you so much
  10. Hi All! I'm a single indie game developer who has released games on steam, android, itch.io, gamejolt and kongregate etc. Though I felt like I hit a problem when it came to monetizing web games. I found with mobile games, advertising was the best way to earn. So of coarse earning from ad's with your small HTML5 games should be the best way to earn from web games but sites like kongregate only give you on average 25% of ad earnings. While even though I personally love Itch.io for selling games, you can only earn from donations when it comes to web games. Leaving you with the only option of hosting the games yourself, which means you are alone in driving traffic to your games. So I set out to not only design a platform that allows developers to earn from ad's (adf.ly ad's). A platform which is easy to use, quick to sign up and allows you to instantly publish your games online. A platform which is 100% mobile friendly allowing players to play your games on far more devices. Best of all, you will earn 100% from your game's players. https://play.idevgames.co.uk The play arcade is completely free and allows you to get your game online and start earning within minutes. It is the simplest and quickest way to start earning from your games with ad's. No need for API's, it's all built into the site. Also I want to make the point that I do not earn anything from the site currently, I built the platform originally for my own game's and because this was something that I wanted from a web based platform. I will also never charge for this service or forcefully take a percentage of your ad earnings in the future. The site is still being developed but is fully functional with some pretty cool features too, like: Embed your games easily on any site and still earn from every player Allow your players to give you donations through paypal Allow your players to subscribe to your patreon Turn off ad's at any time and turn them on again... Even choose the frequency your ad is displayed People can review your games Publish your games to the site instantly Keep your game private when testing The site is growing everyday and I hope you decide to take a look. Thanks, -iDev
  11. Play FREE online HTML5 games in your browser! http://www.softwareamusements.com/family.html #HTML5 #Games
  12. Spaceix is a simple and addictive endless runner game. Control the little rockets gliding through a beautiful exotic world. Collect coins and unlock cool in game rockets. Relaxed in the calm, zen-like background music. Hold and release so that the rockets takes off. Move away from the obstacles and pick up as many coins as you can.You get a score by traveling through the rings.The coins you pick up you can use in the game to buy rockets. Collect all the 40+ rockets. Be careful not to hit any obstacle or you will have to start again the game. Download on google play for free: https://play.google.com/store/apps/details?id=com.erkokos.spaceix .
  13. Loon Ride, the epic loon game, has received major updates on all platforms! Collect loons, shoot cacti, and soar through endless mode. This game was made using Phaser. Read more about the game here: https://loonride.com/about/loonride Play the game in your browser here: https://loonride.com/games/loonride Get the game on Google Play here: https://play.google.com/store/apps/details?id=com.loonride Promo video:
  14. Hello everybody! I would like to introduce my game 'The White Robot'. Actually it is standalone game for PC, but I decided to do demoversion for HTML5. You can find it here. So, it's a story about a white robot that destroys crowds of evil spirits. The evil spits, screams, rages, barks, strives to bite you and hurt you. All of them must be shot, guts and bloodshot gushes from them). Adventures occur against a background of different locations. This is the night forest in the moonlight, a storm in the desert, frost blizzards, musty marshes, burning forests, stuffy dungeons with flies and spiders, human cities that have fallen into decay and suffer from an excess of factory exhausts, and strange fire rive. If demo does not work in your browser, please, try another one.
  15. Hello all, I am currently trying to make a simple platformer, but am having trouble detecting collision with a tile layer. After looking through many of the other forum posts here about this problem, none of the fixes seem to work for me. 'World 1' layer is the background and 'Collision' is the layer that contains the platforms. To my understanding, I should just be able to use map.setCollisionBetween() on the tiles that I want to use as the ground, which I think I did correctly. I also made sure to enable physics for the player and the collision layer. For some reason, though when I console.log(game.physics.arcade.collide(player, col)), it always returns false. When I run console.log(player.body.blocked), it only returns true when the player is on the window boundary (because of collideWorldBounds=true). Can anyone see what I'm doing wrong? var game = new Phaser.Game(800, 480, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); function preload() { game.load.tilemap('bgmap', 'assets/tilemaps/maps/superMarioBG.json', null, Phaser.Tilemap.TILED_JSON); game.load.image('bgtiles', 'assets/tilemaps/tiles/super_mario.png'); game.load.image('player', 'assets/sprites/georgeRight.png'); } var map; var bg; var col; var player; var cursors; var jumpButton; function create() { game.physics.startSystem(Phaser.Physics.ARCADE); game.stage.backgroundColor = '#787878'; map = game.add.tilemap('bgmap'); map.addTilesetImage('SuperMarioBros', 'bgtiles'); bg = map.createLayer('World1'); bg.scale.set(2); bg.resizeWorld(); col = map.createLayer('Collision'); col.scale.set(2); game.physics.arcade.enable(col); map.setCollisionBetween(1,40,true,col); col.resizeWorld(); player = game.add.sprite(0,game.world.height - 150,'player'); player.scale.set(1.5) ; player.anchor.setTo(.5,.5); cursors = game.input.keyboard.createCursorKeys(); jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); game.physics.arcade.enable(player); player.body.bounce.y = 0.2; player.body.gravity.y = 500; player.body.collideWorldBounds = true; } // function update() { game.physics.arcade.collide(player, col); player.body.velocity.x=0; game.camera.follow(player); if (cursors.left.isDown) { player.body.velocity.x -= 500; } else if (cursors.right.isDown) { player.body.velocity.x += 500; } if (jumpButton.isDown && player.body.onFloor()) { player.body.velocity.y = -550; } console.log(player.body.blocked); } function render() { } };
  16. My last game, Faraon, created live, about 35 hours of video.Playable from any browser, smartphones, iphones, mac, pc, tablets etc...Rescue your friend through the dangerous rooms hidden in the pyramid of Pharaoh.Test your skill in this fun platform game, Are you a hero? Prove it.Funny and fast platform game.- 55 levels.- 3 different finishes.- Easy to play, one-touch control.- Many traps and enemies await you in the pyramid.- Great and original soundtrack.- Adapted for keyboard and touch screen.- Playable from any device.- Pixelated graphics. Faraon trailerPlay on Itch.IO: Faraon Itch.ioPlay on my Web: Faraon
  17. First of all, sorry for my english Hello! I'm trying to make a Arkanoid game on android Phaser. When the ball hits a brick, the brick disappears and the ball bounces well. Now I have two types of bricks, a normal brick, brick and TNT brick. I've implemented that when the ball touches a TNT brick, kill adjacent bricks too, but when one of those adjacent bricks is a TNT brick, it must call the same function recursively, but something does not work ... any idea? here is my function:
  18. I know that it is not a good idea to rotate sprite using arcade physics (AABB), but if my sprites are rectangles and I want to rotate 90 degrees....Does this work? I try changing body size (Height - Width) but it doesn't work. (Sorry for my English)
  19. Hi, guys. I Sell my html 5 games (non-exclusive) Engine: Scirra Construct 2 1. https://www.scirra.com/arcade/racing-games/retro-speed-2-hot-roads-6949 2. https://www.scirra.com/arcade/racing-games/retro-speed-6950 3. https://www.scirra.com/arcade/racing-games/save-rocket-6951 4. https://www.scirra.com/arcade/action-games/dont-drop-the-white-ball-6970 5. https://www.scirra.com/arcade/action-games/dont-drop-the-white-ball-2-6973 6. https://www.scirra.com/arcade/action-games/jump-ninja-hero-6988 7. https://www.scirra.com/arcade/action-games/tap-10-sec-6995 8. https://www.scirra.com/arcade/action-games/switch-dash-6997 9. https://www.scirra.com/arcade/action-games/saws-8917 10. https://www.scirra.com/arcade/puzzle-games/he-likes-the-darkness-8925 11. https://www.scirra.com/arcade/action-games/circle-flip-10015 12. https://www.scirra.com/arcade/action-games/falling-bottle-challenge-12608 13. https://www.scirra.com/arcade/action-games/mannequin-head-jumping-challenge-12746 Contact Us: [email protected]
  20. Hi, guys. Try my new game! Simply flip the bottle into the air and score points by falling between the tables! Compete with players around the world! Play Online: https://www.scirra.com/arcade/action-games/falling-bottle-challenge-12608 Download for IOS: https://itunes.apple.com/us/app/falling-bottle-challenge/id1176246722?mt=8 Download for Android: https://play.google.com/store/apps/details?id=com.takenewgames.fbc Features: - 10 bottles - Simple One Touch Control - Online leaderboard - Endlesss Gameplay Gameplay: - Tap to Flip - Don't touch on tables - Collect diamonds to unlock new bottles Follow Us: — http://www.facebook.com/takenewgamesofficial — http://twitter.com/TakeNewGames — http://plus.google.com/+TakeNewGames — http://vk.com/takenewgames — http://www.pinterest.com/takenewgames — http://www.youtube.com/c/TakeNewGames More Games: — http://www.takenewgames.com
  21. Hi, guys Try my new game! Play Online: https://www.scirra.com/arcade/racing-games/retro-speed-2-hot-roads-6949 Play FREE IOS: https://itunes.apple.com/app/retro-speed-2-hot-roads-crazy/id1069820692 Play FREE Android: https://play.google.com/store/apps/details?id=com.goodapp.retrospeed2 Description Retro Speed 2 - Hot Roads And Crazy Racing Zone is an endless arcade racing. Drive your car on the road with a fast traffic. Collect coins and buy new cars. Your task is to become the fastest driver - a leader in the global race for the first place world ranking. Go for victory! Features: - 5 different locations - 15 cars, there is a lot to choose from;) - Beautiful 2D graphics - Convenient control - Online leaderboards - 19 achievements Gameplay: - Your car is constantly increasing speed - Touch the left half of the screen to move the car to the left - Touch the right half of the screen to move the car to the right - Collect points overtaking other cars on the road - Collect coins to the orange car for that would buy new cars
  22. Hi, guys. Try my new game Play on Scirra Arcade: https://www.scirra.com/arcade/action-games/mannequin-head-jumping-challenge-game-12746 Download for Android: https://play.google.com/store/apps/details?id=com.takenewgames.mcjh Download for IOS: https://itunes.apple.com/app/mannequin-challenge-game-jumping/id1178329270 Description The Mannequin Head - Jumping Challenge Game is realy hot new challenge! Come Join To Play! The Mannequin Head - Jumping Challenge is taking over the world! Play Now! Features: - 10 characters - Simple One Touch Control - Online leaderboard - Endlesss Gameplay Gameplay: - Tap to jump - Don't touch on horizontal platform - Collect diamonds to unlock new characters Follow Us: — http://www.facebook.com/takenewgamesofficial — http://twitter.com/TakeNewGames — http://plus.google.com/+TakeNewGames — http://vk.com/takenewgames — http://www.pinterest.com/takenewgames — http://www.youtube.com/TakeNewGames?sub_confirmation=1 More Games: — http://www.takenewgames.com
  23. Okay so I have a rectangle boundary and I have 4 circles. Each of which I want to collide within this boundary. Is there a way to collide each sprite within this boundary without using p2? var rectangleBoundary = new Phaser.Rectangle(0, 120, 900, 1800); var c1 = game.add.sprite(200, 350, 'qcircle'); var c2 = game.add.sprite(500, 190, 'qcircle'); var c3 = game.add.sprite(120, 30, 'qcircle'); var c4 = game.add.sprite(590, 120, 'qcircle');
  24. Hi everyone, I am using arcade physics and my collisions are definer by a Tiled layer. this.collisionLayer = collisionLayer; this.map.setCollisionByExclusion([], true, this.collisionLayer); I have a sprite attached to my cursor, but it seems that (in update) if (this.phaserGame.physics.arcade.collide(this.marker, this.collisionLayer)) { console.log('hey, cursor is over collide area !!'); } won't work because Phaser check if a Sprite is gonna collide, not if it's actually colliding. What I simply need is to know if my marker (or directly my input.activePointer) is colliding. Any clues ? EDIT : Actually : when updating marker position, I get the tile below my cursor. If there is a tile AND his property 'canCollide' is set to true, I did not update marker position. private setMarker() { let marker: Phaser.Sprite = this.marker, tilePointBelowPointer: Phaser.Point = this.pointToTilePosition(); // get tile coordinate below activePointer let tileBelowPointer: Phaser.Tile = this.map.getTileWorldXY(tilePointBelowPointer.x, tilePointBelowPointer.y, 16, 16, this.collisionLayer); if (tileBelowPointer && tileBelowPointer.canCollide) { // do something if you want } else { marker.x = tilePointBelowPointer.x; marker.y = tilePointBelowPointer.y; } }
  25. HTML5 Game: http://itlektor.cz/html5/square_jump_city/ Welcome to Square Jump City, the endless run and jump arcade game. Tap on color buttons to change color of the Square shape hero that matches landing platform color. You can double jump from platform or even jump in the air when falling. It is also possible to change the color while jumping if you change your mind, but you can not jump more than twice until you land on any platform. Just remember that you need to land with appropriate color. Available also free on Google Play: https://play.google.com/store/apps/details?id=com.petrvad.squarejumpcity ** Features ** Endless jumping Colors matching Relaxing music Casual and fun Challenging and addictive gameplay Clear design Achievements Global Leaderboard Free to play No ads after a donation ** Stars and Lives ** You collect stars on colored platforms that increase your score and speed up the game a little when every 10th star is collected. If you land on a platform with different color (grey is neutral) you lose one life and slow down the game. On some long platforms you can collect bonus lives. Make a strategy to stay alive as long as you can and submit your score into global leaderboard. ** Matching colors ** Platforms are generated randomly, so you need to focus your mind while speed is increased and tap on correct color buttons. There are four colors used (blue, red, green, yellow), grey is neutral and is set on the very first platform or on a hero when you die.