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Found 255 results

  1. Hi, My name is Nikky. I'm a 31 year old 2D graphic designer (vector) with years of experience, available full time for freelance work. I also had experience on making my own games for 2 years. I can do characters, items, animations, backgrounds, re-skinning, UI design, game cover, icons, logos, and any other kind of 2D art assets. My rate at the moment is $14 per hour, I can also work with a fixed price (with an asset list and a request art style). Well, I usually make deal on a fixed price after estimating the cost to the clients. Or maybe if you have some kind of budget for the art work, we can start negotiate from that. You can see some of my 2D art works for all kinds of games in https://imageshack.com/a/NSMz/1 I work fast, understand deadline, work on weekends and holidays, understand time zone deference, I don't sleep to much anyway, prefer Paypal for safe payments, not interested in profit sharing, or free works. I'm full-time freelance so my focus is on this. I can do most Graphic Art style (vector base). I usually do a test run of one or two of the clients request assets (usually clients also has a request type of style) to make sure the style, design, coolness, cuteness, etc fits them, no need to pay if the test run result doesn't fit you. But if it does, then lets do more actions! Feel free for asking me the estimate of the cost, it maybe cheaper then you think it is. You can email me at oryzano@gmail.com For Cost reference : Character Design : $7 - $28 (depend on details) +add $7 - $14 per animation (4 - 10 frames) (depend on details) Item $5 - $14 (depend on details) Background $14 - $56 (depend on details) Buttons $2 - $7 (depend on details) Etc. For a more accurate cost, give me a list, and I will calculate for a fix cost. If we have a deal, I will make some samples from the list to make sure you like the art style, if you approved then we move forward. etc. You can email me at oryzano@gmail.com for more details. Here are some of my works :
  2. Hi everyone. For the last few months I’ve been working on a simple HTML5 2D side scrolling action game called Theraxius. It's nothing new and revolutionary, it's more like an evolution of different technology. The game also includes a level editor so you can create your own levels. Engine (all game logic and level editor) is written completely in JavaScript, no download is required. Just load and play. Level data (stored in JSON format in the database) is exchanged thru Ajax calls. Server side is written in PHP. All images and sounds are preloaded from the server before play. The game uses HTML5 features like canvas, Fullscreen API, Pointer Lock API, Audio,… At this moment only Chrome and Firefox are supported. The game is meant to be played on PC, phones and tablets are not supported. In the next weeks I’ll try to post some videos, try to add registration (for newsletter and later for public test). Release date: when it's done Official page: theraxius.com Screenshots (for bigger images, please visit official page):
  3. Hello everyone, BlockTanks is a simple and explosive multiplayer tank game. Join other players in a fast-paced and destructive team deathmatch. Collect weapons and defeat the enemy team using strategy, cooperation, or good old-fashioned brute force. Play the game at blocktanks.net Features: Lobby with multiple maps and matches. Power ups like rockets, bombs, and flashbangs. An account system so you can track your stats and level up. Unlockable items such as stickers and decals. Made with Phaser and NodeJS, and hosted on AWS Lightsail.
  4. Welcome, I am the artist Kirly Senpai!! At the moment I will only draw sprite but soon, I will draw CGs and interface (/^▽^)/ Please e-mail or private messages me if you're interested in any of my services. E-mail: laidinquisition@gmail.com I absolutely do not work for free. Sorry (´。_。`)ゞぅぅぅ… BUT I can work for half payment up front, half payment later, or will installments, I am very flexible! The only payment method that I accept is Paypal. You can also find me in: - Artstation - Portfolio - Devianart - Anothes commissions - Itch.io - Tumblr I have no problem with the genres, I like them all! Bl, yuri, otome, etc ... It is quite cheap!! Take advantage before I change it!
  5. Hello, i'm a JS developper in freelance and currently working on a personal project i'm making a game having the same gameplay as Diablo 2. I liked this game so much that i've decided to make a game with the same apporch (3D pre render, mouse based move...) for those who don't know d2 check this link => https://www.youtube.com/watch?v=S7TADQxS6mk the game is a PVP Melee (w/ team or alone), the goal is to defeat others players using teamwork and character' skill. Small map will force players to keep moving while trying to put enemies in trouble. Round ends when all enemies are defeated. Game ends when a team/player have reached 3 wins. A lot of works is already done : - spell/player collision - gameplay - in game interface (life/allies/map/score etc...) - out game interface (main room/lobby/matchmaking) - server side check (prevent cheating) - sound system - game state detection - pvp mode (1v1, 3v3 or even 2v2v2 or 1v1v1v1) this is developped using : Phaser, React for outgame itf, jQuery for ingame itf, SocketIO and express I want to involve a 3D graphist on the project. He has to use Blender to model and animate characters. I need it to be done with blender because this is the lone tool i use to render the animations on spritesheet. Characters will have a least 5 animations : running / iddle / taking hit / dying / casting spell. Other may be added in the future for "special spells" I can't upload a demo because of size restriction here but if youre interested feel free to contact me Thanks ;-)
  6. jalex

    Classic Space Adventure

    Now my platform game Classic Space Adventure is finished! It is inspired by the Classic Space theme by LEGO®, and is an action adventure game that you play in a browser on a desktop computer. Since it is based on LEGO® I am not planning on making any money of it, but I hope it will be played by many people. So if you got any ideas to share on how I can spread the game to a bigger audience, please let me know in the comments The game is written in Javascript without the use of any frameworks or libraries. The music I have composed in Famitracker. In total there are 6 bosses and around 70 different enemies and characters. I have a webpage for the game here, and a trailer which you can check out here. Any feedback is welcome! Play the game here! (Chrome is recommended)
  7. Greetings ! I'm a freelance artist willing to sell his skills for quite any kind of work, whether it is character, props, icons, etc. Would prefer something in the style I already am practicing, cartoony/colorful , but I can also step out of my comfort zone. (to an extend.) Able to work professionaly, while keeping in touch regularly with the client, recieving feedback and reacting consequently in my work. Here are some samples ! full portfolio at amtz.artstation.com Feel free to send a message, a mail, or anything, I will answer. (preferably an e-mail) Serious offers only please adrien.martinez123@outlook.fr
  8. aaryte

    cave2d.com/game5 is done

    I got to a good stopping point on cave2d.com "game5" so I think I'm done with it! *POST*. Game5 is the sequel to game2 that nobody asked for. It has local multiplayer support, keyboard/mouse and touch support, a few different weapons, tractor beams, shields, explosive mines which are fun to chain together, and sounds generated live with web audio. It was fun to make (which is good because I don't plan to make money with it) and I'd love to hear any feedback on it - thanks!
  9. Humais Shahzad

    In or Out game

    Just released my 1st game In or Out, Its an html5 game built using Phaser v2.6.2 game engine , then i used Cordova to port my html5 game to android. you can play game here: Play In or Out
  10. Hello Everybody, My name is Heru and currently available for your project as an artist. You can view my portfolio at: https://www.behance.net/herupurwanda For more information about rates and any question, please send me an email to: heru.purwanda[at]gmail[dot]com. Thank you very much for your time Some samples: Thanks you
  11. pitaman

    Custom Bitmap Font from Images Tool

    Hi everyone. I wanted to see if there was a good tool for creating bitmap fonts for games. One that can get an image created in Photoshop or Illustrator of a custom stylized font character set and create a sprite based bitmap font. I've used Shoebox for a long time, but it hasn't been updated for a few years and it's made in Adobe Air. Is there a more modern and better alternative that doesn't rely on Adobe Air? I've seen other tools that takes windows fonts and let's you create limited styling on them, but that's not what I'm looking for. Any help would be appreciated.
  12. I have created a platform game in 2D for the desktop that is based on the Classic Space theme by LEGO. It is still under testing so I will make a new post later on when it is finished, but here is a little preview of the game. It is written from scratch in Javascript without using any libraries (except for jQuery sometimes), and since it is quite big it probably takes more then 5 hours to finish. In total there are 6 bosses and about 50 different enemies. The graphical style is a mix between Nintendo 8-bit and C64. I also wonder if you got any tips on how I can spread this game to a bigger audience?
  13. Hello! So I'm working on this game on my spare time. I'm trying to merge alot of what I think resembles a good game with some(alot?) own ideas. You might find it close looking like Tibia. Features Spells Quite unique spell system (in my opinion). You craft spells, so the same spell can have different abilities or have different cast styles. Here's an example of magic wall and poison cloud: https://i.gyazo.com/fcd7ed547a9116c2b0d1c359c2b9381f.mp4 Here's another example, but from your spellbook. In the spellbook you have all your spells that you know. They all have different properties, which are random when learned. You can have 2 spells selected at the same time (as of now, might increase in the future). https://i.gyazo.com/4539a561f97cb90029643a45637b66ee.mp4 As you can see in the vid, the spells have different properties: Draw/Single: Different throwing styles, either point and shoot, or draw, where you draw where you want to shoot the spell, and hit space to fire it off. CD: Cooldown, how long it takes until you can shoot this spell again. MAC: Max Affected Coords - Crappy name, but if you have a draw with MAC of 5, you can pick 5 tiles to fire the spell on. Mobs Fight of undefined mobs that are attacking you. Are capable of throwing spells and are of various size. The Red Dragon is 3x3 tiles big and throws scary fireballs. Harvesting Chop down trees, mine ores or grab a machete to get som wheat or even flax. Crafting Use your harvested items to create weapons, armors Towns Create your own town, claim land(tiles) and build walls around it. Invite your friends to your town. Inventory Drag and drop inventory system Large map The map can be quite large, tested with 25 000 000 tiles so far. (5000 x 5000). Technical details The game is made with HTML5 and mostly VanillaJS. Some Vue.js to structure different modules such as the inventory. Would be happy with some feedback/ideas whatever to keep my motivation up Still BIGWIP..
  14. diyo-games

    Mi new game, Space Jumper

    Hello everyone, I have the pleasure of presenting you the demo of my videogame, it is available for licensing, there are 24 very challenging levels, your opinions are welcome. full version web: https://html5.gamedistribution.com/1671c8cac0064c7ba3b18f66ce2e141f/ google play: https://goo.gl/EcHqST
  15. Hey, I am Tar van Krieken and I am working on a simple 2d game with a friend of mine. Neither of us are particularly good at graphics however, so we are looking for someone that can create some 2d textures for us and help with the style and theming of the game. We will require sprite animations for entities that walk around and do some other things, as well as textures for blocks and other things in the world. None of the graphics have been done, so it would be entirely up to you. I don't want to give away too much information about the game yet. It is not really a secret, but I would rather not have it on a public forum before we can finish it anyhow. It is roughly a 2d puzzle game similar to lemmings. I don't mind whether it has a pixelated style or not, but I have been working on some things to give the game a 3d feel despite being 2d, so it will have to fit that. Here is a video of some tests I have been doing: https://puu.sh/Bi2bS/e442b24781.mp4 . It makes use of normal maps to create semi 3d lighting, together with shadows that I have been working on: https://github.com/TarVK/pixi-shadows . I can explain how normal maps work if you are interesting in collaborating and don't know this yourself yet. Some of my other work can be found here: https://github.com/TarVK http://ludumdare.com/compo/author/thegunmaster/ As can be understood from this being in the 'unpaid' section, I am not willing to pay anything for the work. After the game is done we will have to decide where to publish it however, so if it turns out we make any money off of it, these profits will be shared of course. But that is a rather unlikely scenario, it will probably end up somewhere for free. Let me know if you are interested in working together, please link me some of your work, and then maybe we can get in touch
  16. Hello, At some point soon I would like to be able to create 2D views of my scene as viewed from an orthographic camera which I will then output as a vector line drawing in, say, DXF using maker.js or as a PDF using some library or other. Generally, can anyone suggest how best to go about this please - I just cannot think of where to start. For anyone familiar with CAD, this is like Make2D in Rhino or FLATSHOT in AutoCAD. I guess this is computationally expensive as Rhino can take a while to do this, but that generates from NURBs, not meshes. Hope this isn't too vague a question. Thank you.
  17. I am new to html5 games. I wanna know what LACKS in HTML5 games in terms of revenue ? Can you monetize html5 games with banners and interestitial ads as ANDROID GAMES DOES ? Is there a possibility of implementing IAP or rewarded videos like ANDROID ? Do u thing that using webview that host an HTML5 game in ANDROID and use all these forms of ads above is a good idea ?
  18. Hey everyone! Sam from Bitfox Games here for our studios' first post (and definitely not last!). I'm here to introduce our inaugural game release (well, it's been out for a couple of months now ). Bruh.io (https://bruh.io/) AKA Battle Royale: Unsung Heroes is a multiplayer 2d battle royale shooter. It features over a dozen different weapons, a 2d pseudo-isometric perspective, and a massive map. Gameplay consist of, well, trying to be the last person standing! Scrounge for weapons, healing items, weapon attachments & scopes. If you die early in a match, you can spectate the remainder of the round as a ghost, or queue for another server immediately. In order to survive, you have to outsmart your opponents! Since launch we've seen millions of rounds of battle royale played, and many other fun stats viewable on our website. We used PIXI for our visuals, Nengi.js + Node for our networking layer (and some client-side niceties that the library, and developer @timetocode, provides - he's actually a part of our team and actively works on bruh.io). If anyone has any questions about the way we've implemented anything, please don't hesitate to ask! Additionally, we would love feedback from other HTML5 game developers. There are bugs; but if you find any, let me know! There's a chance it's not already in our bug tracker. Some features that are on our near-future roadmap are: - Teams Mode (squads & duos) - Grenades - Two weapon slots Always open to more suggestions as well
  19. emilyso321

    2D Artist for Hire

    Hello, I'm Emily and I'm a freelance artist looking for paid projects, small or part-time. I'm currently booked up on revenue share projects, so I'm only available for gigs that pay as I work. I specialize in 2D game graphics, including: - UI - backgrounds - 2D animations - illustrations/concept art I'm also open to doing anything else 2D animated or fully illustrated (cover art, comics...) For samples of my portfolio, please visit: http://emilyso.com/portfolio/game-artgraphics/ http://emilyso.com/portfolio/concept-art/ http://emilyso.com/portfolio/2d-animations/ If you feel my style of art would be suitable for your project, please contact me at: emilyso321@gmail.com Otherwise, please feel free to check out/play some games I've worked on: http://emilyso.com/games/ Thank you for your time and consideration. I hope you enjoy my work
  20. TheTexan

    Wild West Quickdraw Duel

    Description In Quickdraw Duel, you are rewarded for your speed and accuracy. Take the age-old test of dedication and bravery by facing your challengers in face-to-face mortal combat. In this PC-only game, use the arrow keys or WASD to walk away from your opponent, then rapidly turn around and press a number from 0-9 to get the kill! Good luck compadre! This game was created by Caleb Magee. I created this game as a project for school and my friend who runs HTMLHigh5.com said he'd be happy to post it on his site with a little polish. This was my first game to make, so feedback would be much appreciated! It was created with HTML5 Canvas and Javascript. Play Here Screenshot
  21. Introduction: Hi everyone We are a team of 3D and 2D artists / animators. We have worked a lot of designs / models / animations for game projects. If you are looking for 3D / 2D artists or animators for your project. Please contact us and we would make your project to the next level And of course with decent / indie price Service features: 1: Character designs / concept 2: 3D model for game / 3D printing 3: 2D / 3D animation Contact us: Email: des3dteamw@gmail.com Some of our works: Some item stuffs Pls contact us if you are interested. Email: des3dteamw@gmail.com
  22. Hey guys, My name is Mike and I'm from Korea. Me and 14 other guys are making a HTML5 MMORPG called "Mad World". Here's its trailer. And here's rain animation The game has all the familiar features of MMORPGs but the combat is more face-paced. It has hand-drawn artstyle like you see here. I will be posting some updates here from now on, and maybe some development tips we learn along the way. We want to be a pioneer in the area HTML5 in Korea which is still very new in the country. We want to make it available worldwide by the end of 2018, so we still have a long way to go. Any feedback is welcome by the way. Thanks and let me know what you think of the game! For more information on the game, you can visit our website: www.jandisoft.com or follow us on Facebook Twitter Youtube Here's the latest update We are throwing an in-game Halloween event next week from October 30th to November 1st. Anyone interested here's a link to the game. http://halloween.madworldmmo.com/ We will open the server during the event time. Hope we see you guys there. =) Here's a wip customization system,. Oh, and we recently opened a forum. Come by and say hello if you're interested. =)
  23. Diogo Schneider

    Looking for Creators

    Hi all, I'm a 2d game programmer and I can do some pixel art and audio on my own, but I'm looking for individuals who would like to collaborate on my next games. Programmers are welcome, too. I can do anything from fighters to role-playing games, so if you have any concept idea just drop me a line and we can discuss it. Let's create great games together! Cheers, Diogo
  24. ArtByKandles

    Professional 2D Game Artist

    Portfolio Twitter Email : artbykandles@gmail.com Hi, I'm Kandi Maciejewski. I'm an industry veteran with ten years of experience as a game artist. I've worked for industry giant Electronic Arts and freelanced internationally for dozens of smaller companies. My breadth of experience allows me to create high quality art assets of all kinds: characters, animations, visual fx, environments, concepts and user interface design. Please contact me by email or DM for all business inquiries.
  25. isekream

    Audio Rhythm Syncing

    I'm trying to develop an audio rhythm based 2d html5 game and need some advice. I'm trying to develop the logic to sync the audio with the games animation. I do not need a constant animated sequence nor do I need to sync user input but I do need the animation to play once per selected be at and on time/ beat and be able to increase the number of beats eventually animating on almost all notes per bar for the duration of the audio. Now I've researched various method on how to compensate FPS for BPS when trying to sync audio with visual/ input tasks but I'm wondering if this is overkill for me. I have access to the audio's time update method and the BPM of each audio. I also have the time position of each beat( via http://sonicapi.com). In having all these factors I'm asking the following questions Should I sync the BPS with FPS to get audio sync? Should I update animations based on audio current playhead? Should I try to correlate a currentime stamp with the audio playhead position and try to use the audio beat time position for accuracy? As a side note Has anyone ever trying to fiddle with detecting "voice notes" in a song? I'm looking at PulseJS and ClubberJS but not sure how to devise a detection formula