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Found 192 results

  1. Hello, We are XuanLongCG Studio,a team dedicated to art. We specialize in the game art, including 2D, 3D Art and Animation, Next Generation Game Art, VFX, UI Design, Post Production, etc. Experience Our core staff, who are experienced with an average working time of seven years or more, excel at game art programs. We have worked in dozens of projects and cooperated with many first-class companies such as Tencent, Net Ease, Net Dragon and Seasun. Principles We emphasize on building long-term cooperation with clients. With high efficiency and art passion , we will offer you high-quality service on time and on budget. With professional staff and great passion, we will offer you the best game art service. Feel free to contact us! Contact details: E-mail: xuanlongcg@outlook.com Skype: XuanLongCG
  2. Hi, My name is Nikky. I'm a 31 year old 2D graphic designer (vector) with years of experience, available full time for freelance work. I also had experience on making my own games for 2 years. I can do characters, items, animations, backgrounds, re-skinning, UI design, game cover, icons, logos, and any other kind of 2D art assets. My rate at the moment is $14 per hour, I can also work with a fixed price (with an asset list and a request art style). Well, I usually make deal on a fixed price after estimating the cost to the clients. Or maybe if you have some kind of budget for the art work, we can start negotiate from that. You can see some of my 2D art works for all kinds of games in https://imageshack.com/a/NSMz/1 I work fast, understand deadline, work on weekends and holidays, understand time zone deference, I don't sleep to much anyway, prefer Paypal for safe payments, not interested in profit sharing, or free works. I'm full-time freelance so my focus is on this. I can do most Graphic Art style (vector base). I usually do a test run of one or two of the clients request assets (usually clients also has a request type of style) to make sure the style, design, coolness, cuteness, etc fits them, no need to pay if the test run result doesn't fit you. But if it does, then lets do more actions! Feel free for asking me the estimate of the cost, it maybe cheaper then you think it is. You can email me at oryzano@gmail.com Here are some of my works :
  3. I'm looking for an html5 developer to use my assets in a new game. The game was on iOS for a while, but I'd like to make it for html5 and eventually, Facebook. https://developers.facebook.com/blog/post/2016/11/30/instant-games-closed-beta/ I have all the assets, including visual and audio. We would just have to decide on game mechanics. Here is a video of what the game looked like on iOS: This isn't a paid job, but I'm sure we can figure out a way to split any revenue earned.
  4. I keep getting the console error "o._cacheNode.getInnerPosToRef is not a function". I just want to get it into the scene for now but I can't get it to show. I may be missing something obvious: var mainCanvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(mainCanvas, true); var createScene = function () { // This creates a basic Babylon Scene object (non-mesh) var scene = new BABYLON.Scene(engine); // This creates and positions a free camera (non-mesh) var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene); camera.setTarget(BABYLON.Vector3.Zero()); camera.attachControl(mainCanvas, true); // This creates a light, aiming 0,1,0 - to the sky (non-mesh) var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); var text2d = new BABYLON.Text2D("A", { fontName: "24pt Arial", marginAlignment: "h: center, v: bottom", fontSuperSample: true }); var canvas = new BABYLON.WorldSpaceCanvas2D(scene, new BABYLON.Size(150, 150), { id: "WorldSpaceCanvas", worldPosition: new BABYLON.Vector3(0, 0, 0), enableInteraction: true, backgroundFill: "#C0C0C040", backgroundRoundRadius: 20, children: [ text2d ] }); var box1 = BABYLON.Mesh.CreateBox("Box1", 2.0, scene); var materialBox = new BABYLON.StandardMaterial("texture1", scene); materialBox.diffuseColor = new BABYLON.Color3(0, 1, 0);//Green box1.material = materialBox; var animationBox = new BABYLON.Animation("boxAnimation", "position.x", 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE); // Animation keys var keys = []; keys.push({ frame: 0, value: 20 }); keys.push({ frame: 60, value: -10 }); animationBox.setKeys(keys); box1.animations.push(animationBox); scene.beginAnimation(box1, 0, 100, true); return scene; }; var scene = createScene(); engine.runRenderLoop(function () { scene.render(); }); // Resize window.addEventListener("resize", function () { engine.resize(); });
  5. Hi, I'm trying to build a top-down 2d game. You can find the code for it here: https://github.com/JimTheMan/Room-Walkers Here is a screenshot of the game using "this.scale.scaleMode = Phaser.ScaleManager.NO_SCALE ;" The game works, but there are a few issues I'm having: 1) The "viewport" always shows an area of 10 x 10 tiles. As the player moves the camera follows him and he appears to be moving around the map. However, the viewport is always 10 x x10. Is there a way to change this, for example, to where the viewport always showed an area of 20x20 tiles? 2) When I use "NO_SCALE" mode everything looks super tiny, but when I use any scale mode (such as SHOW_ALL) the text looks blurry and is completely unreadable... How can I have graphics that are large enough to see while still keeping nice, crisp fonts? thanks.
  6. Hey there, I just finished my first multiplayer project based on node.js. Some features of game below: - earning upgrades during the game - up to 10 players + 5 constant AIs on the map - can play with friends or against them - in build chat and map to communicate with others - optional voice control Have fun https://shipwrecked.herokuapp.com/
  7. _runner This is a Phaser.js Project full content in my repo currently this is how it looks and plays runner.js So this was, or is... a project that was supposed to be a very simple game that got out of hand. in the bad sense. anyway. It's not finished and barely working. This is the reason to this README, help! I need your help to make this happen. To check current status go to the bottom of this README. Intentions This is a Retro Arcade style game, the objective is to get a high score. 1. only one level that never ends It gets harder as the player advances. This is what I have in mind, if you wanna change it, do it two values establish the jumps; the score, and the lives you have. the different jumps are ranked in Tiers, once a certain score threshold is passed the next tier is unlocked and new, more challenging jumps appear, and easier onces go away. There's something I haven't decided yet. I'm not sure if adding a multiplier when certain score and number of hearts are met. But this can be decided when testing. 2. the player has 5 lives each time you touch a "bad" box you loose one life if you loose all lives, GAME OVER if you fall down a pit, GAME OVER Not sure about giving the chance of getting lives back or staking more. I rather not 3. score system there's two score values; the distance ran and the time past The time subtracts from the distance This is to penalize stopping. So if you stop running the time still subtracts. after the player dies death is inevitable once dead you can record your score and give yourself a 3 character name Epilogue I'm sure some things are not well explained, and something was left hanging. So don't hesitate on bashing me online telling me everything I did wrong. try to be constructive though. THANKS! Status (4/10/17) The game uses Phaser and right now it's just one level with no loading on start screens so when you start the only thing that appears is the level per se. As said, this is just one level, and it's not where I wanted the project to be at. The real objective was to make this an endless runner. To make it an infinite level that goes on and on until the player dies. This is where this thing is at, right now: only one level no landing page "harmful" boxes are harmless and with no collision. Problems with tilesets and layers can't die no animation when jumping no animation when bumping into something
  8. Howdy! I was so tired of searching free 2D physics body editor to Phaser.io, so I decided to create one myself. It works and it is quite accurate. Making physics bodies doesn't take that much time. The project is in early update, I was wondering if you would like to see more. I give you it in a file to download and here is my question - where should I host/share the project so everyone can see it after 1 click and can it be free (I am a poor kid)? I am always willing to answer wo997 physics.zip
  9. My portfolio. Portfolio speaks for itself. I'm looking for work, preferably a long-term paid project. I can do more or less any style of art from 2D, 3D, illustrations, UI/UX, highpoly or lowpoly. Extensive amounts of animations is my only real weak point. I'm not interested in any kind of rev-share at this current time. Feel free to contact me through a comment or PM. Email is prefered: sam.bowdridge@gmail.com
  10. This is version 2 of my game Descensus from several years ago. It's a simple but difficult 2D physics game in which you have to guide the ball to the ground by swiping bars on screen, bouncing it around spinning saws and off moving terrain objects. There's a time limit to reach each 100m stage, and you can use terrain objects to your advantage as well. It was written using the physics library p2.js and the rendering library Pixi.js. I wrote in in TypeScript, bundled with Webpack, developed using Visual Studio Code. The Android version was packaged using the cloud build system Monaca, bundling the Crosswalk webview (hence the relatively large APK size). It doesn't use any PhoneGap APIs - the sound is all HTML5 Audio. I did most of the testing on desktop so I know that it works nicely with both mouse and touch. I might possibly put it online in the future. Play Store link: https://play.google.com/store/apps/details?id=com.booleanoperations.descensus2 Video: https://www.youtube.com/watch?v=9BWii8aokbQ
  11. My last game, Faraon, created live, about 35 hours of video.Playable from any browser, smartphones, iphones, mac, pc, tablets etc...Rescue your friend through the dangerous rooms hidden in the pyramid of Pharaoh.Test your skill in this fun platform game, Are you a hero? Prove it.Funny and fast platform game.- 55 levels.- 3 different finishes.- Easy to play, one-touch control.- Many traps and enemies await you in the pyramid.- Great and original soundtrack.- Adapted for keyboard and touch screen.- Playable from any device.- Pixelated graphics. Faraon trailerPlay on Itch.IO: Faraon Itch.ioPlay on my Web: Faraon
  12. Hi! My name is Andrey! I'm an experienced 2d Game Artist and Animator. I make any types of game art: characters, animations, gui, sfx, illustrations, assets and backgrounds. This reel will tell you about my abilities better than any words: My site and old portfolio. Sometimes I load assets to my gumroad. Now I'm looking for freelance and outsource work My email: to.murlyka@gmail.com My skype: murlyka.
  13. Direct link to game: http://darkwalllke.com/Games/MotorSpeedway/ (free to play) I've been working on MotorSpeedway for the last couple of days. It's a 2D top-down racing game. You can race on different tracks and win money to upgrade your car. If you're interested in getting development updates, please check me out on twitter https://twitter.com/Darkwall_LKE or facebook https://www.facebook.com/profile.php?id=100010690715593. I'll post as I add more tracks and features. Art is from Kenney http://kenney.nl/assets/racing-pack It's controlled using the arrow keys, so it'll only work on a computer, not mobile. Please let me know if you have any issues. Feedback is much appreciated! Thanks, Darkwall
  14. I have not complicated 2D game platformer with two levels, with simple platforms My character can jump, run and fall I want to teach him to hanging on the ledge on arms (i have sprite to animate this), and to stand up on platform. Hanging on arms - see picture below. Please, help me with some advice. I will add code if you will need to. In advance, thank for answer.
  15. Hello, I am a 2D traditional animator. I can provide you with raster(.PNG) and vector(.SVG) files. I charge $15/Hr and am available 6 days a week for work. Here is my portfolio. Contact: Dominicliamstott@hotmail.co.uk Thanks for reading: -Dom
  16. Hey there! Name is Tair, I'm a Freelance Artist from Germany, looking for Freelance work. My main strenght lies in character art, in the fantasy and sci-fi genre. Portfolio: http://arttair.deviantart.com/gallery/ Contact: artoftair@gmail.com Some examples: Hey there! Name is Tair, I'm a Freelance Artist from Germany, looking for Freelance work. My main strenght lies in character art, in the fantasy and sci-fi genre. Portfolio: http://arttair.deviantart.com/gallery/ Contact: artoftair@gmail.com Some examples:
  17. I'd like to have a 2d text (text always facing the camera, so no need for 3d), which 2d position and scaling are affected by its position in the 3d world, and 3d objects in the 3d worlds can be rendered in front of it and hide it, depending on its position in the 3d world. I feel like I've seen such an example somewhere, was it in Canvas2D maybe?
  18. Hello, I don't know if this is a real good place de ask this, but i try I would like to create a geolocaliser in trains. For this, i have plans based on the country and type of the train and the wagon. I have all criterias here : http://rail.arukikata.com/ticket/seat/seat-tgvbru.pdf I was wondering what's the best practices to to this ? Should i transform my png or jpg into a SVG and then map it to a own 2D grid-map ? I'm new on this, so any advices/tips are more than welcome Thanks P.S : The only thing is that the core of the app is using AngularJS
  19. Hello guys, just wanted to show an HTML5 game made with superpowers. Super Coin Collector is a shoot e'm up 2D for Android inspired by Super Crate Box. You can download it from: https://goo.gl/cD0fHt
  20. Hi All, Half a year ago I started doing game development during my lunch breaks! It's a side-scrolling shooter using Crafty.js It's still work in progress, and the code (and demo) can be found here: https://github.com/matthijsgroen/game-play I also did a presentation about it at work, which can be found here: (at the 10 minute mark the demo begins, which shows the development proces in-game!) At the moment I'm still in the process of creating graphics, and deciding which resolution it will become, and pick between Canvas or WebGL.
  21. The Grim Panda Design team is currently accepting new art and design projects. We have a team of experienced and seasoned 2D & 3D artists and animators who have provided assets for many of the best-selling mobile game companies on the market today. We work with any budget, large or small, and can quote prices on a project level, per-diem, or hourly. With the ability to work in vector, concept, and realistic styles, our team is dedicated to making your project come to life. The quality of your assets will be precise, clean, and look brilliant in your mobile IP. We pride ourselves on bringing your player into the world you have envisioned. Due to legal obligations with many of our clients, we cannot publicly post our complete portfolio. Please contact me at jcogswell@grimpanda.com for samples. Thank you, and we look forward to bringing your creative design to the next level.
  22. Can you guys help me to score++ every time my hero excape the brick? And also load a background to this game. I am really stuck and frustrated now to find the bug. Thank you! Farid Goes to the Moon.rar
  23. Hi all, Apparently points are not considered to be in a triangle when they are on the edges - is that "expected behavior"? It isn't to me... BABYLON.Vector2.PointInTriangle(new BABYLON.Vector2(0, 0), new BABYLON.Vector2(0, 0), new BABYLON.Vector2(0, 1), new BABYLON.Vector2(1, 1)) Thanks
  24. Hí there, im trying to create a game where i shoot ink to walls to paint them. But while i tested i saw that game ram usage increases every time i draw in a bitmapdata. The bitmapdata size is 300x300, when i shoot to it i draw a 64x64 (random color circle) temporal bitmapdata on it. I think the bitmapdata is holding data from all drawing i made... but i dont know why. This is the code where i draw: var color = 'rgb(' + (Math.floor(Math.random() * 256)) + ',' + (Math.floor(Math.random() * 256)) + ',' + (Math.floor(Math.random() * 256)) + ')'; ink = game.make.bitmapData(64, 64); ink.circle(32, 32, 32, color); wall.draw(ink, ink.x-(wall.x-wall.width/2),ink.y-(wall.y-wall.height/2), ink.width,inkp.height); i only have ink and wall, but if i shoot the walllot of times (Sooo many times bacause i networked it to play with my friends) it start taking like 2000mb ram :/. if i just delete those lines the game is fine, i dont know why wall bitmapdata is acumulating data from all draws i do.... Thanks.
  25. http://dubiduh.com Hi fellow game-devs, here's my latest game DUBIDUH. It's a 2d-puzzler, inspired by Snakebird and the panels on The Witness. Since I do this for fun in my spare-time, I like to keep the scope small, so it's a short game. It should run in any modern browser and works for touch and keyboard/mouse-input. I did all the Code and GFX myself (except for Phaser of course); the sounds I licensed from premiumbeat.com. Made with Phaser and Webpack. Feedback is very appreciated, thanks for playing! -antonio