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Found 184 results

  1. Hi! My name is Andrey! I'm an experienced 2d Game Artist and Animator. I make any types of game art: characters, animations, gui, sfx, illustrations, assets and backgrounds. This reel will tell you about my abilities better than any words: My site and old portfolio. Sometimes I load assets to my gumroad. Now I'm looking for freelance and outsource work My email: to.murlyka@gmail.com My skype: murlyka.
  2. My last game, Faraon, created live, about 35 hours of video.Playable from any browser, smartphones, iphones, mac, pc, tablets etc...Rescue your friend through the dangerous rooms hidden in the pyramid of Pharaoh.Test your skill in this fun platform game, Are you a hero? Prove it.Funny and fast platform game.- 55 levels.- 3 different finishes.- Easy to play, one-touch control.- Many traps and enemies await you in the pyramid.- Great and original soundtrack.- Adapted for keyboard and touch screen.- Playable from any device.- Pixelated graphics. Faraon trailerPlay on Itch.IO: Faraon Itch.ioPlay on my Web: Faraon
  3. Direct link to game: http://darkwalllke.com/Games/MotorSpeedway/ (free to play) I've been working on MotorSpeedway for the last couple of days. It's a 2D top-down racing game. You can race on different tracks and win money to upgrade your car. If you're interested in getting development updates, please check me out on twitter https://twitter.com/Darkwall_LKE or facebook https://www.facebook.com/profile.php?id=100010690715593. I'll post as I add more tracks and features. Art is from Kenney http://kenney.nl/assets/racing-pack It's controlled using the arrow keys, so it'll only work on a computer, not mobile. Please let me know if you have any issues. Feedback is much appreciated! Thanks, Darkwall
  4. I have not complicated 2D game platformer with two levels, with simple platforms My character can jump, run and fall I want to teach him to hanging on the ledge on arms (i have sprite to animate this), and to stand up on platform. Hanging on arms - see picture below. Please, help me with some advice. I will add code if you will need to. In advance, thank for answer.
  5. This is version 2 of my game Descensus from several years ago. It's a simple but difficult 2D physics game in which you have to guide the ball to the ground by swiping bars on screen, bouncing it around spinning saws and off moving terrain objects. There's a time limit to reach each 100m stage, and you can use terrain objects to your advantage as well. It was written using the physics library p2.js and the rendering library Pixi.js. I wrote in in TypeScript, bundled with Webpack, developed using Visual Studio Code. The Android version was packaged using the cloud build system Monaca, bundling the Crosswalk webview (hence the relatively large APK size). It doesn't use any PhoneGap APIs - the sound is all HTML5 Audio. I did most of the testing on desktop so I know that it works nicely with both mouse and touch. I might possibly put it online in the future. Play Store link: https://play.google.com/store/apps/details?id=com.booleanoperations.descensus2 Video: https://www.youtube.com/watch?v=9BWii8aokbQ
  6. Hi, My name is Nikky. I'm a 31 year old 2D graphic designer (vector) with years of experience, available full time for freelance work. I also had experience on making my own games for 2 years. I can do characters, items, animations, backgrounds, re-skinning, UI design, game cover, icons, logos, and any other kind of 2D art assets. My rate at the moment is $14 per hour, I can also work with a fixed price (with an asset list and a request art style). Well, I usually make deal on a fixed price after estimating the cost to the clients. Or maybe if you have some kind of budget for the art work, we can start negotiate from that. You can see some of my 2D art works for all kinds of games in https://imageshack.com/a/NSMz/1 I work fast, understand deadline, work on weekends and holidays, understand time zone deference, I don't sleep to much anyway, prefer Paypal for safe payments, not interested in profit sharing, or free works. I'm full-time freelance so my focus is on this. I can do most Graphic Art style (vector base). I usually do a test run of one or two of the clients request assets (usually clients also has a request type of style) to make sure the style, design, coolness, cuteness, etc fits them, no need to pay if the test run result doesn't fit you. But if it does, then lets do more actions! Feel free for asking me the estimate of the cost, it maybe cheaper then you think it is. You can email me at oryzano@gmail.com Here are some of my works :
  7. Hello, I am a 2D traditional animator. I can provide you with raster(.PNG) and vector(.SVG) files. I charge $15/Hr and am available 6 days a week for work. Here is my portfolio. Contact: Dominicliamstott@hotmail.co.uk Thanks for reading: -Dom
  8. Hey there! Name is Tair, I'm a Freelance Artist from Germany, looking for Freelance work. My main strenght lies in character art, in the fantasy and sci-fi genre. Portfolio: http://arttair.deviantart.com/gallery/ Contact: artoftair@gmail.com Some examples: Hey there! Name is Tair, I'm a Freelance Artist from Germany, looking for Freelance work. My main strenght lies in character art, in the fantasy and sci-fi genre. Portfolio: http://arttair.deviantart.com/gallery/ Contact: artoftair@gmail.com Some examples:
  9. I'd like to have a 2d text (text always facing the camera, so no need for 3d), which 2d position and scaling are affected by its position in the 3d world, and 3d objects in the 3d worlds can be rendered in front of it and hide it, depending on its position in the 3d world. I feel like I've seen such an example somewhere, was it in Canvas2D maybe?
  10. Hello, I don't know if this is a real good place de ask this, but i try I would like to create a geolocaliser in trains. For this, i have plans based on the country and type of the train and the wagon. I have all criterias here : http://rail.arukikata.com/ticket/seat/seat-tgvbru.pdf I was wondering what's the best practices to to this ? Should i transform my png or jpg into a SVG and then map it to a own 2D grid-map ? I'm new on this, so any advices/tips are more than welcome Thanks P.S : The only thing is that the core of the app is using AngularJS
  11. Hello guys, just wanted to show an HTML5 game made with superpowers. Super Coin Collector is a shoot e'm up 2D for Android inspired by Super Crate Box. You can download it from: https://goo.gl/cD0fHt
  12. Hi All, Half a year ago I started doing game development during my lunch breaks! It's a side-scrolling shooter using Crafty.js It's still work in progress, and the code (and demo) can be found here: https://github.com/matthijsgroen/game-play I also did a presentation about it at work, which can be found here: (at the 10 minute mark the demo begins, which shows the development proces in-game!) At the moment I'm still in the process of creating graphics, and deciding which resolution it will become, and pick between Canvas or WebGL.
  13. The Grim Panda Design team is currently accepting new art and design projects. We have a team of experienced and seasoned 2D & 3D artists and animators who have provided assets for many of the best-selling mobile game companies on the market today. We work with any budget, large or small, and can quote prices on a project level, per-diem, or hourly. With the ability to work in vector, concept, and realistic styles, our team is dedicated to making your project come to life. The quality of your assets will be precise, clean, and look brilliant in your mobile IP. We pride ourselves on bringing your player into the world you have envisioned. Due to legal obligations with many of our clients, we cannot publicly post our complete portfolio. Please contact me at jcogswell@grimpanda.com for samples. Thank you, and we look forward to bringing your creative design to the next level.
  14. Can you guys help me to score++ every time my hero excape the brick? And also load a background to this game. I am really stuck and frustrated now to find the bug. Thank you! Farid Goes to the Moon.rar
  15. Hi all, Apparently points are not considered to be in a triangle when they are on the edges - is that "expected behavior"? It isn't to me... BABYLON.Vector2.PointInTriangle(new BABYLON.Vector2(0, 0), new BABYLON.Vector2(0, 0), new BABYLON.Vector2(0, 1), new BABYLON.Vector2(1, 1)) Thanks
  16. Hí there, im trying to create a game where i shoot ink to walls to paint them. But while i tested i saw that game ram usage increases every time i draw in a bitmapdata. The bitmapdata size is 300x300, when i shoot to it i draw a 64x64 (random color circle) temporal bitmapdata on it. I think the bitmapdata is holding data from all drawing i made... but i dont know why. This is the code where i draw: var color = 'rgb(' + (Math.floor(Math.random() * 256)) + ',' + (Math.floor(Math.random() * 256)) + ',' + (Math.floor(Math.random() * 256)) + ')'; ink = game.make.bitmapData(64, 64); ink.circle(32, 32, 32, color); wall.draw(ink, ink.x-(wall.x-wall.width/2),ink.y-(wall.y-wall.height/2), ink.width,inkp.height); i only have ink and wall, but if i shoot the walllot of times (Sooo many times bacause i networked it to play with my friends) it start taking like 2000mb ram :/. if i just delete those lines the game is fine, i dont know why wall bitmapdata is acumulating data from all draws i do.... Thanks.
  17. http://dubiduh.com Hi fellow game-devs, here's my latest game DUBIDUH. It's a 2d-puzzler, inspired by Snakebird and the panels on The Witness. Since I do this for fun in my spare-time, I like to keep the scope small, so it's a short game. It should run in any modern browser and works for touch and keyboard/mouse-input. I did all the Code and GFX myself (except for Phaser of course); the sounds I licensed from premiumbeat.com. Made with Phaser and Webpack. Feedback is very appreciated, thanks for playing! -antonio
  18. I would like to show you my topdown 2d multiplayer shooter. It currently uses a pretty basic placeholder map, I just suck at graphics So consider this a WIP TechDemo. I used Phaser as the engine, Primus for the socket layer, Node as a server. Behind the scenes this does entity interpolation and prediction to give a smooth ride and good experience and to keep things exciting a visibility polygon will give you the ability to hide behind cover so your enemy can't see you. But they can hear you due to positional audio if you fire your gun. Controls: Mouselook - It will ask for a lock on your mouse, accept it and you can control the direction of your character like you would in a FPS shooter. It might be twitchy, I like minimal mouse movement, sorry. WASD/Arrows - move and strafe Left mouse - shoot to kill TAB - show score (weird numbered name means someone connected, but still in character selection or name entry) Click below to play: http://stark-caverns-8384.herokuapp.com/ Enjoy
  19. Hi, I’m Rob Hayes, a full time freelance game artist. With over 4 years of experience within the games industry I’ve worked in many areas of the 2D game development life cycle and have a love for exploring new styles and techniques to make the games I work on really stand out. From creating new styles and direction, to working with existing assets I can fit in well within your project. If you would like a quote or have any questions about my work or me, please get in touch at rob@hayes2D.com You can find my portfolio at www.hayes2D.com www.hayes2D.com
  20. Hi, I'm pretty new to game development. Having looked at a load of javascript libraries/frameworks (Pixi, Melon, Phaser, Lychee, WADE, etc...), I thought I would try to produce a platformer using Pixi.js. I would like to build something that I can customize pretty heavily, so building with pixi makes sense, because I can either build my own collision systems and inbuilt physics, or use separate libraries for them. I'm also considering combining the pixi rendering engine with something like physicsjs. Having read quite a bit through these forums, I couldn't see that anyone had spoken about doing this before. My main question is, do you think this a good idea? Is it overkill? I looked at box2d too, but it seems that developing with either one would be similar(ish). I'm going to make a start on doing this tomorrow morning anyway, as I don't want to hesitate too long before I take the plunge, but I would love to hear of anyone else's experience or objections to doing it this way. Thanks! Dan
  21. Hello! (Note: helpers are all volunteers. There is no payment yet since I don't earn any money myself with the game.) I am working on a 2D MOBA and searching someone to help me with the Pixel art! The game is still in development and soon I will have fixed the major problems so I can start with introducing new things. I need help in following sections: Making a game cover / Main screen Background of the map, ground and walls Character models and skill particles (Characters are divided into 3 parts: Body, front arm and weapon to make them be dynamic) If you have anything else to offer, feel free! I need every help I can get! If you are interested, contact me either in this post or private here: kingdanius.leagueofpixels@gmail.com Also you can play the game and catch a first impression of it -> here on this site <-
  22. I think I'm done with this minimal 2D maze shooter, with one enemy, two weapons (shotgun and laser), six levels, and infinitely destructible terrain. the game: cave2d.com/game2 level editor: cave2d.com/game2/edit On touch screens, the buttons are on the bottom left corner: switch weapons, and fire. Everywhere else is treated like a big trackball. Tested on iOS Safari and Android Chrome. On desktop, Z switches weapons and X fires. Arrow keys move, and you can hold "shift" for an extra speed boost. Mostly tested on Chrome, some Safari and Firefox. No idea about IE though. I wrote this because I wanted to complete a basic, full-screen multi-level arcade game, for mobile (and desktop), using WebGL, Web Audio, and my physics engine (with continuous collision detection!) and editor code. Gameplay-wise I didn't want to do anything fancy because I thought this would be a starter project, one of many. It's a lot like http://plexode.com/fracas/, the first JS game I ever wrote, yeeeears ago. Not including the physics engine, the editor code, or a lot of other fundamentals, this took exactly 100 days.
  23. Hi to all members ! Can help you with pixel art.
  24. Hello, I'm Emily and I'm a freelance artist looking for paid projects, small or part-time. I'm currently booked up on revenue share projects, so I'm only available for gigs that pay as I work. I specialize in 2D game graphics, including: - UI - backgrounds - 2D animations - illustrations/concept art I'm also open to doing anything else 2D animated or fully illustrated (cover art, comics...) For samples of my portfolio, please visit: http://emilyso.com/portfolio/game-artgraphics/ http://emilyso.com/portfolio/concept-art/ http://emilyso.com/portfolio/2d-animations/ If you feel my style of art would be suitable for your project, please contact me at: emilyso321@gmail.com Otherwise, please feel free to check out/play some games I've worked on: http://emilyso.com/games/ Thank you for your time and consideration. I hope you enjoy my work
  25. Hack the system. For money, ideas, of just for lulz - it's up to you. BYTE is a top-down cyberpunk stealth-puzzle game about hackers, networks, and cyber-worms for PC, macOS and Linux, being made on Construct 2 by Dividebyzer0 - tiny team of lunatics who seeks for self expression. Player (as a too curious script kid) controls a sneaky cyber-worm and performs malicious deeds in the web. The nonlinear narrative takes place in the not distant, internet-dependent future, so the career opportunities are brighter than ever. Core gameplay may kinda remind of “Snake” from your old Nokia phone: every time you steal data, your cyber-worm is getting longer, which makes it harder to control and evade anti-viruses. Current state (v0.5.7) Right now the game is in the alpha state. We’ve prepared a little demo for you to try out what we are making and to hear your opinions! Demo showing off the game core mechanics, art/sound style, as well as the bit of a story, which takes part in full version of the game’s plot. You can grab the demo from the following resources: Our web-site Gamejolt IndieDB Itch.io Desperately waiting for your feedback, guys Have a happy hacking! --- Stay tuned with us via:RSS feed and mail subscription on the studio’s website: Dividebyzer0.comFacebook page: fb.com/DividebyzerO.teamTwitter page: twitter.com/dbzteam Presskit: press.dividebyzer0.comPrivate questions? Shoot’em at FloodBox@dividebyzer0.com