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Found 244 results

  1. Hi, My name is Nikky. I'm a 31 year old 2D graphic designer (vector) with years of experience, available full time for freelance work. I also had experience on making my own games for 2 years. I can do characters, items, animations, backgrounds, re-skinning, UI design, game cover, icons, logos, and any other kind of 2D art assets. My rate at the moment is $14 per hour, I can also work with a fixed price (with an asset list and a request art style). Well, I usually make deal on a fixed price after estimating the cost to the clients. Or maybe if you have some kind of budget for the art work, we can start negotiate from that. You can see some of my 2D art works for all kinds of games in https://imageshack.com/a/NSMz/1 I work fast, understand deadline, work on weekends and holidays, understand time zone deference, I don't sleep to much anyway, prefer Paypal for safe payments, not interested in profit sharing, or free works. I'm full-time freelance so my focus is on this. I can do most Graphic Art style (vector base). I usually do a test run of one or two of the clients request assets (usually clients also has a request type of style) to make sure the style, design, coolness, cuteness, etc fits them, no need to pay if the test run result doesn't fit you. But if it does, then lets do more actions! Feel free for asking me the estimate of the cost, it maybe cheaper then you think it is. You can email me at oryzano@gmail.com For Cost reference : Character Design : $7 - $28 (depend on details) +add $7 - $14 per animation (4 - 10 frames) (depend on details) Item $5 - $14 (depend on details) Background $14 - $56 (depend on details) Buttons $2 - $7 (depend on details) Etc. For a more accurate cost, give me a list, and I will calculate for a fix cost. If we have a deal, I will make some samples from the list to make sure you like the art style, if you approved then we move forward. etc. You can email me at oryzano@gmail.com for more details. Here are some of my works :
  2. Hey, I am Tar van Krieken and I am working on a simple 2d game with a friend of mine. Neither of us are particularly good at graphics however, so we are looking for someone that can create some 2d textures for us and help with the style and theming of the game. We will require sprite animations for entities that walk around and do some other things, as well as textures for blocks and other things in the world. None of the graphics have been done, so it would be entirely up to you. I don't want to give away too much information about the game yet. It is not really a secret, but I would rather not have it on a public forum before we can finish it anyhow. It is roughly a 2d puzzle game similar to lemmings. I don't mind whether it has a pixelated style or not, but I have been working on some things to give the game a 3d feel despite being 2d, so it will have to fit that. Here is a video of some tests I have been doing: https://puu.sh/Bi2bS/e442b24781.mp4 . It makes use of normal maps to create semi 3d lighting, together with shadows that I have been working on: https://github.com/TarVK/pixi-shadows . I can explain how normal maps work if you are interesting in collaborating and don't know this yourself yet. Some of my other work can be found here: https://github.com/TarVK http://ludumdare.com/compo/author/thegunmaster/ As can be understood from this being in the 'unpaid' section, I am not willing to pay anything for the work. After the game is done we will have to decide where to publish it however, so if it turns out we make any money off of it, these profits will be shared of course. But that is a rather unlikely scenario, it will probably end up somewhere for free. Let me know if you are interested in working together, please link me some of your work, and then maybe we can get in touch
  3. Hello, At some point soon I would like to be able to create 2D views of my scene as viewed from an orthographic camera which I will then output as a vector line drawing in, say, DXF using maker.js or as a PDF using some library or other. Generally, can anyone suggest how best to go about this please - I just cannot think of where to start. For anyone familiar with CAD, this is like Make2D in Rhino or FLATSHOT in AutoCAD. I guess this is computationally expensive as Rhino can take a while to do this, but that generates from NURBs, not meshes. Hope this isn't too vague a question. Thank you.
  4. I am new to html5 games. I wanna know what LACKS in HTML5 games in terms of revenue ? Can you monetize html5 games with banners and interestitial ads as ANDROID GAMES DOES ? Is there a possibility of implementing IAP or rewarded videos like ANDROID ? Do u thing that using webview that host an HTML5 game in ANDROID and use all these forms of ads above is a good idea ?
  5. Hey everyone! Sam from Bitfox Games here for our studios' first post (and definitely not last!). I'm here to introduce our inaugural game release (well, it's been out for a couple of months now ). Bruh.io (https://bruh.io/) AKA Battle Royale: Unsung Heroes is a multiplayer 2d battle royale shooter. It features over a dozen different weapons, a 2d pseudo-isometric perspective, and a massive map. Gameplay consist of, well, trying to be the last person standing! Scrounge for weapons, healing items, weapon attachments & scopes. If you die early in a match, you can spectate the remainder of the round as a ghost, or queue for another server immediately. In order to survive, you have to outsmart your opponents! Since launch we've seen millions of rounds of battle royale played, and many other fun stats viewable on our website. We used PIXI for our visuals, Nengi.js + Node for our networking layer (and some client-side niceties that the library, and developer @timetocode, provides - he's actually a part of our team and actively works on bruh.io). If anyone has any questions about the way we've implemented anything, please don't hesitate to ask! Additionally, we would love feedback from other HTML5 game developers. There are bugs; but if you find any, let me know! There's a chance it's not already in our bug tracker. Some features that are on our near-future roadmap are: - Teams Mode (squads & duos) - Grenades - Two weapon slots Always open to more suggestions as well
  6. emilyso321

    2D Artist for Hire

    Hello, I'm Emily and I'm a freelance artist looking for paid projects, small or part-time. I'm currently booked up on revenue share projects, so I'm only available for gigs that pay as I work. I specialize in 2D game graphics, including: - UI - backgrounds - 2D animations - illustrations/concept art I'm also open to doing anything else 2D animated or fully illustrated (cover art, comics...) For samples of my portfolio, please visit: http://emilyso.com/portfolio/game-artgraphics/ http://emilyso.com/portfolio/concept-art/ http://emilyso.com/portfolio/2d-animations/ If you feel my style of art would be suitable for your project, please contact me at: emilyso321@gmail.com Otherwise, please feel free to check out/play some games I've worked on: http://emilyso.com/games/ Thank you for your time and consideration. I hope you enjoy my work
  7. TheTexan

    Wild West Quickdraw Duel

    Description In Quickdraw Duel, you are rewarded for your speed and accuracy. Take the age-old test of dedication and bravery by facing your challengers in face-to-face mortal combat. In this PC-only game, use the arrow keys or WASD to walk away from your opponent, then rapidly turn around and press a number from 0-9 to get the kill! Good luck compadre! This game was created by Caleb Magee. I created this game as a project for school and my friend who runs HTMLHigh5.com said he'd be happy to post it on his site with a little polish. This was my first game to make, so feedback would be much appreciated! It was created with HTML5 Canvas and Javascript. Play Here Screenshot
  8. Introduction: Hi everyone We are a team of 3D and 2D artists / animators. We have worked a lot of designs / models / animations for game projects. If you are looking for 3D / 2D artists or animators for your project. Please contact us and we would make your project to the next level And of course with decent / indie price Service features: 1: Character designs / concept 2: 3D model for game / 3D printing 3: 2D / 3D animation Contact us: Email: des3dteamw@gmail.com Some of our works: Some item stuffs Pls contact us if you are interested. Email: des3dteamw@gmail.com
  9. Hey guys, My name is Mike and I'm from Korea. Me and 14 other guys are making a HTML5 MMORPG called "Mad World". Here's its trailer. And here's rain animation The game has all the familiar features of MMORPGs but the combat is more face-paced. It has hand-drawn artstyle like you see here. I will be posting some updates here from now on, and maybe some development tips we learn along the way. We want to be a pioneer in the area HTML5 in Korea which is still very new in the country. We want to make it available worldwide by the end of 2018, so we still have a long way to go. Any feedback is welcome by the way. Thanks and let me know what you think of the game! For more information on the game, you can visit our website: www.jandisoft.com or follow us on Facebook Twitter Youtube Here's the latest update We are throwing an in-game Halloween event next week from October 30th to November 1st. Anyone interested here's a link to the game. http://halloween.madworldmmo.com/ We will open the server during the event time. Hope we see you guys there. =) Here's a wip customization system,. Oh, and we recently opened a forum. Come by and say hello if you're interested. =)
  10. Diogo Schneider

    Looking for Creators

    Hi all, I'm a 2d game programmer and I can do some pixel art and audio on my own, but I'm looking for individuals who would like to collaborate on my next games. Programmers are welcome, too. I can do anything from fighters to role-playing games, so if you have any concept idea just drop me a line and we can discuss it. Let's create great games together! Cheers, Diogo
  11. ArtByKandles

    Professional 2D Game Artist

    Portfolio Twitter Email : artbykandles@gmail.com Hi, I'm Kandi Maciejewski. I'm an industry veteran with ten years of experience as a game artist. I've worked for industry giant Electronic Arts and freelanced internationally for dozens of smaller companies. My breadth of experience allows me to create high quality art assets of all kinds: characters, animations, visual fx, environments, concepts and user interface design. Please contact me by email or DM for all business inquiries.
  12. isekream

    Audio Rhythm Syncing

    I'm trying to develop an audio rhythm based 2d html5 game and need some advice. I'm trying to develop the logic to sync the audio with the games animation. I do not need a constant animated sequence nor do I need to sync user input but I do need the animation to play once per selected be at and on time/ beat and be able to increase the number of beats eventually animating on almost all notes per bar for the duration of the audio. Now I've researched various method on how to compensate FPS for BPS when trying to sync audio with visual/ input tasks but I'm wondering if this is overkill for me. I have access to the audio's time update method and the BPM of each audio. I also have the time position of each beat( via http://sonicapi.com). In having all these factors I'm asking the following questions Should I sync the BPS with FPS to get audio sync? Should I update animations based on audio current playhead? Should I try to correlate a currentime stamp with the audio playhead position and try to use the audio beat time position for accuracy? As a side note Has anyone ever trying to fiddle with detecting "voice notes" in a song? I'm looking at PulseJS and ClubberJS but not sure how to devise a detection formula
  13. Hi, I am looking to eventually make a multiplayer online game similar to Realm of the Mad God. I am good with javascript but have not yet learned any game engines or libraries and have just used the canvas. What should I learn to make a game like rotmg? Looking at phaser I have a feeling it would be better to make my own game engine for canvas in the long run to have it fully customizable and multilplayer but I don't have experience with any engines so I dont know. Any advice is appreciated, thanks.
  14. Hi! I've recently been contacted by somebody who would like to buy a non-exclusive license to my game, so long as I include their API. Unfortunately, I'm unsure how to do this in Gamemaker: Studio. I've dug up about every forum post about it and they all lead to this guide, however the images are no longer available so I am struggling to understand it. Here is the instructions I've been given: I'm also a little confused because I have not received any download for their API. Do I even need to download anything???
  15. Hello Everybody, My name is Heru and currently available for your project as an artist. You can view my portfolio at: https://www.behance.net/herupurwanda For more information about rates and any question, please send me an email to: heru.purwanda[at]gmail[dot]com. Thank you very much for your time Some samples: Thanks you
  16. PsichiX

    The hottest one is coming to town

    He found easy trick to outcompete other 2D engines - Phaser users hate him! [WATCH MEMES]
  17. Diogo Schneider

    Expert 2D Game Programmer for Hire

    Greetings everyone, I'm an expert 2D game programmer and I'm available for hire. I can get your ideas from scratch to published in no time, whether you hire me as a consultant or lead programmer. Payment and schedule are completely negotiable, just contact me for more info. Thank you.
  18. Hey gamedevs! My name is Andrey. I'm 2D artist and animator. I work in Spine 2D, Flash and Animate . My portfolio: https://www.behance.net/murlyka Email: to.murlyka@gmail.com Skype: murlyka. Telegram: @murlyka Discord: akylrum#9756 Also, you can check my assets: https://gumroad.com/akylrum
  19. Hello, My name is Sergei, I'm freelance artist. I do various 2d game stuff for games. Contact me via email masterserjio [at] gmail [dot] com or web form from my site http://masterserjio.wix.com/catblack#
  20. Hi everyone, We are game development studio from Latvia. Our team consist from skilled professionals, with many years of experience in game industry. We have successfully produced the mobile PVP game “Royal Strike” to the closed beta testing stage and now we are looking for new projects. We would be happy to provide our graphics skills for you! We are open to partnership with another game studios and ready to develop your game together. Our company also ready to develop code of you game (unity, c#). Currently we provide full graphics development cycle: - Sketching - 2D drownings - 3D modelling - Texturing - Lightning and rendering - Animations - Post-processing For more information, visit: https://www.snowpandora.com https://www.facebook.com/snowpandoragames https://www.instagram.com/royalstrikegame https://www.behance.net/snowpandora Feel free to contact us at any time: artemyshan@gmail.com
  21. TomC

    Procedural Game Art Generator

    Hi Guys, I'm pretty new here so quick bio, i'm a full-time developer from the UK and currently working on some game software projects in my spare time. Im currently building a software package for procedurally generating pixel sprites. Just wanted to see what people think and how many would be interested in the end product. Might look into the idea of crowdfunding so I could work on it one/two days a week and get it finished and packaged on mac/windows and linux. I have attached some outputted sprites so you can see the results. There's tons of configuration options so I have just gone with what I think looks good as an example. TomC
  22. Hello everybody, I've been obliged to find best solution for making html5 games for our company. It'd be great if some experienced developers would advice on which direction to go. We have a huge experience in Unity games development, but we already created around 10 games in Phaser 2 engine with WebStorm and TypeScript, but we're not fully satisfied because of the low performance of the games on mobile platforms and lack of support for optimised shaders. Our needs are: - Good performance on mobile platforms - 2D (but 3D would be appreciated, majority of our projects would be 2D) - Good support for sprite sheets (TexturePacker support would be great), sounds, particles, physics, real shaders (vertex, fragment), tweens, skeletal animations - Layout Editor would be great - JS ES6 or TypeScript support - Can be commercial
  23. Apigame Studios

    HTML 5 Game Developers

    We want HTML 5 games for mobile page of our sites.We are ready to pay per game or other offers.By the way It mustn't be WebGl.So , please contact us.
  24. Hello All! I'm a freelance pixel artist, who loves designing and animating characters! Here is my portfolio - https://caleidosymmetry.wixsite.com/portfolio I'm currently available for work on small to medium sized game projects. If you are looking for an artist, I'm here to help! Please feel free to contact me at caleidosymmetry@gmail.com I look forward to hearing from you! -FP
  25. Hello Everyone! I'm a freelance pixel artist looking to work on small to mid-sized projects. I'm open to working along side other artist, as well. My portfolio can be found here - https://caleidosymmetry.wixsite.com/portfolio If you have any questions, or would just like to follow up with me, my email is caleidosymmetry [at] gmail [dot] com. I'm really looking forward to working with you! - Feral Pixel