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Found 612 results

  1. Did you know that pizza delivery is as old as the wheel itself? Check out Promethean Heat's latest indie game, Zog's Za. There are hungry customers out there, so help roll our fearless delivery people to their doors. Twenty challenging levels and a hidden game for players who can achieve perfection! Now available on Android in the Google Play store. https://play.google.com/store/apps/details?id=com.prometheanheat.zogsza Feedback greatly appreciated.
  2. Hello my fellow Gamemakers I'm new to the Forum as a Member and today I want to show you my first "real" game that I made with the Phaser Framework. It's a simple catch-the-fruit-with-a-basket-game, but don't take it lightly. Everything is created by me and I'm happy for any feedback on gameplay and that stuff. Enjoy! Catch it! by Hafgandil (Link refers to my own Webpage) As you can see, controls are very simple. I recommend having your fingers hover over the keys at any time Hope you like it, Hafgandil
  3. Hello, I'm Emily and I'm a freelance artist looking for paid projects, small or part-time. I'm currently booked up on revenue share projects, so I'm only available for gigs that pay as I work. I specialize in 2D game graphics, including: - UI - backgrounds - 2D animations - illustrations/concept art I'm also open to doing anything else 2D animated or fully illustrated (cover art, comics...) For samples of my portfolio, please visit: http://emilyso.com/portfolio/game-artgraphics/ http://emilyso.com/portfolio/concept-art/ http://emilyso.com/portfolio/2d-animations/ If you feel my style of art would be suitable for your project, please contact me at: [email protected] Otherwise, please feel free to check out/play some games I've worked on: http://emilyso.com/games/ Thank you for your time and consideration. I hope you enjoy my work
  4. My last game, Faraon, created live, about 35 hours of video.Playable from any browser, smartphones, iphones, mac, pc, tablets etc...Rescue your friend through the dangerous rooms hidden in the pyramid of Pharaoh.Test your skill in this fun platform game, Are you a hero? Prove it.Funny and fast platform game.- 55 levels.- 3 different finishes.- Easy to play, one-touch control.- Many traps and enemies await you in the pyramid.- Great and original soundtrack.- Adapted for keyboard and touch screen.- Playable from any device.- Pixelated graphics. Faraon trailerPlay on Itch.IO: Faraon Itch.ioPlay on my Web: Faraon
  5. Hi guys, I want to share my game project that I have created in 2013. It was developed for 2 months but unable to finish it due to some unavoidable circumstances. Introducing Infinite Gears! Infinite Gears is an open-world, survival, 2D space-shooting, bullet-hell game (Whew!). As a Player, you can select a spaceship and start wandering through planets and destroy enemy motherships who are taking over those planets, while also fighting against some small enemies along the way. Each spaceship has its own power. One that focuses on pure power, one that focuses on single-target, and one that can protect itself from enemy attacks. As the Player saved a planet, Player can start buying upgrades so the ship gets stronger. The upgrade cost scraps you got from defeating an enemy. The scraps are then converted into GEARS to buy upgrades from the shop. There is an Overdrive (O.D.) bar that is generated by killing enemies. If this is triggered, it will grant you maximum power of that spaceship for a limited time. The enemies also get stronger as you go further away from where you start. This is indicated by the map on bottom right. There are sectors that are determined as levels to indicate that there will be more enemies and stronger enemy motherships. You must eliminate them as much as you can, and see how far you can go! The game should work on desktop browser at least IE9, Chrome, Firefox, and Opera. How to Play Clone or download this project, extract, and go to the project folder. Inside the ./bin folder, run the index.html. Use ASWD to move the spaceship. Use LMB (Left Mouse Button) to shoot. Use Space bar to throw off the bomb. Attack target is based on the mouse cursor. Last Note The game project was developed by Annobox (me and the illustrator) around June - July 2013 (2 months) for a competition and was still in development, but is no longer continued since then. This project is open to use for everyone, but for more detailed on the copyright notice, please visit the link and read the README.md file. The development is discontinued until now, so there won't be any fix. JavaScript has changed so long since this project and I have my latest code been changed a lot since then, especially after ES6 gets global. So I hope you enjoy the game and the source code! Source Code https://github.com/alectora/infinite-gears
  6. I'm new to phaser and doing a course. I'm a noob so dont make fun of me too much. anyways, i need to rotate this image of a cupcake when clicking it counter clockwise 10 degrees. how would i do this? here is my code right now. import 'phaser' var game = new Phaser.Game(500, 300, Phaser.AUTO, 'game', { preload: preload, create: create }) function preload() { game.load.image('cupcake', '/api/asset/png/!vault/phaserData.cupcake') } // Declare a global variable which we can access in any function in the file var cupcake function create() { cupcake = game.add.sprite(80, 120, 'cupcake') // The default sprite anchor point is at the // top-left (anchor.x=0, anchor.y=0) of the image // We change the anchor point to be the center of the image // so that scaling doesn't look weird // TODO: Try other anchor points... cupcake.anchor.x = 0.5 cupcake.anchor.y = 0.5 // By default, clicking on a sprite will have no effect. // We have to enable this feature as follows: cupcake.inputEnabled = true // sprite has different events. More http://phaser.io/docs/2.4.7/Phaser.Events.html#members // we pass a function which is executed when trigger event occurs cupcake.events.onInputDown.add(clickCupcake) // event triggers when we click anywhere on the game screen game.input.onDown.add(clickGame) } function clickCupcake(){ cupcake.scale.x += 0.1 cupcake.scale.y += 0.1 } this currently makes it grow everytime it is clicked but how would i change it to rotate it instead 10 degrees counter clockwise? thanks
  7. Hi, everyone. I've not been able to find any similar issues to mine, so I'm posting a new topic asking for help. I'm using Phaser 2.6.2 to develop a multiplayer web game. I want a particle emitter to start at the location of the player when a button is pressed, in an explosion. In create(), I have the following code: this.emitter = game.add.emitter(0, 0, 8); this.emitter.makeParticles('seeds'); this.emitter.gravity = 500; I ask the emitter to start later in a custom function called dump(), passing in the player's coordinates. Dump() is called by a function when the variable appleEaten is true and the player is on the right part of the screen. dump: function (x, y) { appleEaten = false; this.emitter.x = x; this.emitter.y = y; console.log(this.emitter.maxParticles); this.emitter.start(true, 1000, null, 8, 8); console.log(this.emitter.x + ", " + this.emitter.y + " is the emitter."); console.log(this.emitter.on); // this is returning false? The program correctly knows how many particles it should spew (8). The emitter is at the correct coordinates based on another console log. However, this.emitter.on console log always returns false. I have the same console log line running in update, and of course it's false every time there, too. Basically, the emitter just doesn't turn on, and I don't know why. I am not getting any errors in the console, either. Has anyone run into this, and/or does anyone have a suggestion on how to approach this? Thank you! EDIT: I load 'seeds' in another state, as with all of my images. When I try to add 'seeds' as an image in create, nothing shows up, and again, no error. I imagine these are separate issues, but I could be wrong.
  8. Fasten your seat belt. And unleash your imagination. http://soapboxracer.redbull.com/ Build with pixijs and pixi-haxe and nape physics. It's friday! Share your level in the comments!
  9. Hi my friends I got a lot Flash to html5 converter ... The number of games that are healthy and have no problem working for more than a thousand ... I also can not find the same set html5 (course notes are available in flash format) The package will appear only at your disposal and will not be sold to any other website and you'll own them If you want to buy this set you send us your price offer. For example: 123.zip
  10. game

    It's been about 3 long years since the last release, while the prototype broke shortly after. While this version is not yet ready for the mainstream, it is a very important long awaited step forward. Hope to get you hooked, more is coming! Here's what's HOT! The list of changes is quite extensive, but I don't like to bore you with any details unless you are really craving for those. Anyway, here's the summary: The prototype has been finally fixed! All existing units have been revamped! 5 new playable creatures added, fun! Check a more detailed changelog on the blog and give the game a go after :-)
  11. Introduction/Presentation of Perplexus Shadow Open Game (How to play - suggestion - tips) Enjoy in playing
  12. hello, I need your help guy, i would create an animation with my character. When i push left click (mouse), the animation start but she is infinite. How stop my animation? my code: create: function() { this.player.animations.add('atk', [529, 532, 535, 538, 541], 10); this.game.input.onDown.add(this.atk, this); }, atk: function(){ this.atkBool = true; }, update(){ if (this.game.input.onDown && this.atkBool == true){ var anim = this.player.animations.play('atk'); } I want just 1 loop so stop animation after my "541" frames. Sorry for my english langage. I hope you can help me. Good day
  13. Hello everyone, I need your help , i try create a "rpg game" . I want use the left click (mouse1) for auto atk with my hero. my code: create: function(){ this.player.animations.add('atk', [529, 532, 535, 538, 541], 10, true); } update: function(){ if(game.input.activePointer.isDown){ this.player.animations.play('atk'); } with this code i need to keep my left click to push for see the action. And i want just to push 1 time. Sorry my english is very bad.
  14. Third time from me today :D, So I want to spawn these customers at random millisecs every loop... The problem is that when the first number is generated it uses it(this specific number) for every loop after that? Any ideas? this is how I'm trying to do it, but I guess there is a better solution... I can't create a variable, since the same thing is going to happen: game.time.events.loop(Math.floor((Math.random() * 10)*1000), this.createCustomer, this);
  15. First release of full game Perplexus Shadow Open Where everybody could buil its own perplexus and upload and than everybody could play it (on all web browsers with webgl) Also on phones android and iphones Added Physics "Physics step" where 10 or 15 works as fast as 50 on desktop with nvidia 960 ... you can continue playing on check points on which you go through ... https://ajna4taiga.no-ip.org/PerplexusShadowOpen/PerplexusProd.html or update https://ajna4taiga.no-ip.org/PerplexusShadowOpen/Home.html I will release soon vidows how to build your own perplexus like lego ...and videos how to play each level from start to end.
  16. I'm looking to create a game that supports 500 players on a large map (let's say 5000 by 2500 tiles) . I want most of the map loaded at once. The game's goal is an intensive 2d open world combat game with a lot happening on the screen. Not so much with particle effects or bezier curves, but just a lot of moving objects. One thing I am worried about is how phaser controls UI elements. Is there a way to share the same set of elements with the same behavior, between multiple clients? Is there a preferred networking system/API that people use with phaser that can make use of things such as sticky bans with ease, and does a lot of the work for you? I want my interface to be large, and possibly scale-able. My goal would be a perfect fit to a 1366x768 screen, minus the title-bar, full-screen minus the taskbar. Is phaser going to have trouble rendering objects for a large interface with a lot of players? I'm trying to figure out how collisions work within phaser and, it's not compiling in my brain. I am used to setting the bounding region for an item and then having it interact with a few types of objects - Turfs, which, if their density = 1 , they are unable to overlap, otherwise they can, in which, collisions will be called if set - and Objects, which, same deal, only turfs are specifically set to the ground that the player walks on, and objects can be projectiles or both over/under fellow players.
  17. Hi, My new game PirateRiddle is available for licensing for both exclusive or non-exclusive licenses. Technical details Programming language: haxe/openFL Release target: html5(js)desktop & mobile, Android, iOs, Desktop (Windows, Linux,Mac) Multilingual: English, German, Spanish.... Possibility to easy extend localisation via XML Levels/categories: extendable via XML You can play it here: http://pirateriddle.dfabrik.cz/ If you're interested please contact me here or directly on [email protected] Regards Dfabrik team
  18. Hi, Infinitris.io - A massively multiplayer online falling block puzzle game, created using the Phaser game engine. Controls: Arrow keys and spacebar. Current Features: Instant join - only specify your nickname and you're ready to play. Multiplayer. No player limit. Dynamically sized grid with horizontal wrapping. Mistake detection. Sabotage other players by dropping on them. Phase shift into gaps directly below you (hold the down key while your block is being placed). Ingame chat [Enter]. Scoreboard. Facebook: https://www.facebook.com/infinitris Twitter: https://twitter.com/infinitris_io Blog: https://infinitrisblog.wordpress.com/ Please give it a try and let me know what you think! Pyre
  19. Hello, I would like to share a game I made last week based on this example code. Made with phaser js and the full source code is available at git hub: https://github.com/BeFiveINFO/fuji-san-roulette Online Demo site can be found at: http://play.befive.info/fuji-san-roulette/ Feedback greatly appreciated! How to Play:
  20. Hey everyone! This is a video of a prototype for my first HTML5 game Bunny Hop made using Construct 3. I wanted to keep my first HTML5 game small and simple plus this is my first time really making a game in Construct 3. I don't think any sponsors/portals would be interested in this game for it being so small lol, but I like to start on small projects when I am testing out engines I am new to. Plus I still need to figure out how to host it onto a web server and all that. Here is the Link to a gameplay video!
  21. Hi i want to share with you a game that i made with phaser couple years ago on codecanyon i want to update it and add new futures so your feedback is welcome Play the game screenshots
  22. Hello everyone, I need help, i want display an element of a tileset, but i don't understand how to do that. function preload() this.game.load.image('stone', 'assets/tiles/tiless.png'); function create() this.stone = this.game.add.image(720, 78, 'stone'); i guess , i need a key or other but i don't understand how write and found this key. my tileset is 32*32
  23. Trump Burrito Make America great again and Catch the Burritos! Touch the screen and Trump go left or right to catch the burrito. Don't miss the burritos. Beat your friend's scores! Get it for Free: iOS ⇨ https://itunes.apple.com/app/trump-burrito/id1234357590?l=de&ls=1&mt=8Android ⇨ https://play.google.com/store/apps/details?id=com.atilladeniz.trumpburritoHey, friends! This is my new game called Trump Burrito.Completely excited to share with you guys!
  24. Hello everyone, I am beginner with phaser, i am French and my english is not very nice. I need your help, i am blocked on a collide function. I want my character to collide with my second layer (tree, montain, statue..). (i use tiled map editor and export in json). my code : function preload: game.load.tilemap('map', 'assets/tilemaps/maps/map.json', null, Phaser.Tilemap.TILED_JSON); game.load.image('tiles', 'assets/tiles/tiles.png'); game.load.spritesheet('perso', 'assets/sprite/spritetest.png', 32, 47); function create : game.physics.startSystem(Phaser.Physics.ARCADE); map = game.add.tilemap('map'); map.addTilesetImage('tiles'); layer = map.createLayer('layer1'); layer2 = map.createLayer('layer2'); layer2.resizeWorld(); map.setCollisionBetween(0,2000); //PLAYER // ajout player et parametre player = game.add.sprite(250, 50, 'perso'); // We need to enable physics on the player game.physics.arcade.enable(player, Phaser.Physics.ARCADE); function update : game.physics.arcade.collide(player, layer2); i show an image for understand my problem. Thx to read my message
  25. I am working on a basic platforming game and I had a demo working based on the Phaser platformer example on http://phaser.io/ and it works, until I pasted the code into a game state. Now that the game is in a state, it can't find the layer given in the JSON file. It returns "layer is undefined" when I try to use layer.resizeWorld();. Here is the level JSON file and here is the code for the actual game file.