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Found 654 results

  1. Difficult game i made

    I want to know your opinions about my game https://jlpt.itch.io/iwannabethecube controls arrow keys or wasd to move and C to dash note: you need to use chrome
  2. OfficeGames project

    Hi people, I'm glad to introduce you to my new project : OfficeGames. http://officegames.eu Well ... 3D games for office computers (not only, though). As said in the text, there's only one game for now and it's not even finished. I need your feedback and ideas to improve it and get it to the right direction. So please let your opinions, comments, criticisms, wishes, whatever in this thread. I won't answer everyone but will read them all for sure. Have fun [EDIT] FYI, my best score ever is 10200.
  3. Example of rts space game

    Small project of a space strategy game (phaser-2.6.2): http://xanela.hol.es/rts/ Graphics by http://millionthvector.blogspot.com.es/p/free-sprites.html
  4. Hello everyone, I want to present you my game, "Fun Football". Gameplay preview on youtube: https://www.youtube.com/watch?v=_1odlE5uvAg Play the game online now: https://showcase.odiusfly.com/funfootball Available on google play store: https://play.google.com/store/apps/details?id=com.odiusflystudio.funfootball More games available on my website: https://odiusfly.com This game is available for licensing.. If you are interested, please contact me via email! ; -) Best regards, Kyriakos
  5. Hi, I'm new to the html5 game dev scene, and I've just released a game on Newgrounds. I was surprised to see that my game popped up on all sorts of different websites (game aggregation sites) that were monitizing it with ads. For this game, I don't really mind that others are using it for free (I'm just glad someone is playing it). But, for future games : is there anything I can do to prevent limit this ? I know ad revenues are peanuts, but I'd rather eat those peanuts myself
  6. Hello, I’m Kyriakos Farris from OdiusFly Studio , an indie game development studio focused on html5 and mobile games. I’ve been making games since 2007. Please don't hesitate to visit my portfolio: https://odiusfly.com Thank you!
  7. Basic Phaser Game Example - ECMA2015

    I've been updating my base projects in-line with ECMA2015 standard. There is a lot of good stuff I really enjoy in this. I think the use of classes really makes code more easy on the eyes and easier to manager. I've created a base project using the Basic Game example tutorial using some of the new stuff. BasicPhaserGameECMA2015 I've not setup the menu or gameover states, but that should be simple enough. Hope you guys get some use out of it.
  8. Help with scales?

    So I've been following along with a tutorial to make my first game in Phaser. I'm trying to understand everything the tutorial is saying, but I can't find an explanation for everything. For example, the background image being used in the game is 400x32. However, the tutorial says the following: // Scale it to fit the width of the game (the original sprite is 400x32 in size) ground.scale.setTo(2, 2); My question is this; if the original size is 400x32, then why does seting the ground scale to 2, 2 work out? The game made in the tutorial works, and the ground does fit the width, but wouldn't the ground have to be 400x2 or something like that to have the proper width? I'll attach the tutorial file to this post so you can see the whole thing. I attached the tutorial text itself, and "part9.html" is the completed code that came with the tutorial. I don't think my code is needed to answer my question because I'm just following along with the tutorial, and it's just a less completed version of part9.html. I also have one more question regarding the ground. The tutorial says this: // Here we create the ground. var ground = platforms.create(0, game.world.height - 64, 'ground'); Again, if the size is 400x32, then why does -64 work to put the ground at the bottom? What does 64 do in this code? I guess I'm just looking for an explanation of why the code I posted works. I understand the rest of the code in the file, just these 2 lines are what confuse me the most. I'd greatly appreciate any help I can get, thanks! Edit: I realize now that in the first line of code I pasted here, the 400x32 is talking about the size of the platform itself, not the whole background. Still, how does the (2, 2) scale a 400x32 platform to fit the whole background? tutorial.html part9.html
  9. Hello, I want to show my latest game, Freaky Brothers, the game is created with Construct 3. If someone tries it, I would appreciate sincere comments, about mechanics, graphics etc ... I try to improve with each game, thanks. The html5 version can be played from any device, smartphones, iphones, pc, mac etc ... I also leave the Android version and the Itch.io version. Play Html5: Freaky Brothers Html5 Google Play: Freaky Brothers Google Play Play on Itch.io: Freaky Brothers Itch.io
  10. Robostorm.io

    Hi there! We recently finished a web game with friends, here it is: https://robostorm.io Less than 7 MB, play in your browser Note: only playable on desktop platforms at the moment. Rules: You control a robot and belong to one of 4 teams (marked by nickname color). There are 4 teams and 5 capture points on the map, and the aim is to help your team gain control over most of these points, while shooting enemies. You will gain XP by killing enemies and capturing points, and you can spend it on buying useful upgrades. Damaged robots can be repaired in small repair cabins at the corners of the map. Controls: Use W, A, S, D keys to move your robot. Aim with mouse cursor. Shoot left and right weapons with left and right mouse buttons. Press Space to sprint. Press Shift to activate shield. Press B to open shop menu. Press Esc to change sound/fullscreen/quality settings. Made in 6 months (not full-time) on PlayCanvas with friends (me and 2 artists).It was my first experience with networking and multiplayer. One of the reasons I registered here, apart from sharing, is to ask a monetization advice. I'm not greedy, but right now I have to pay for servers, and if there would be a way to at least cover that expence, I'd be happy Things I know/tried: - I'm using Amazon AWS servers. They're expensive. Gonna check Linode (sounds good?). - Google Adsense doesn't like us. "Insufficient content" (not too much text - but there's no reason to have text!), and they don't like iframes. Many game portals iframe the game (can't do anything about it). - Tried some affiliate banners from admitad.com. 500 clicks, $0, because they mostly pay for registering in advertised games, not for clicks. - Tried ad4game. They gave me amazingly terrible ads. Like, bright pink, blinking, stuff like that Can't add those, too annoying. Do you guys have better suggestions? I've been told about licensing the game to game portals. Does it mean banning it from unlicensed sites? They actually earn money by embedding our game and adding their ads on top, and they don't pay us, and that's not great.. however they also bring traffic, and that's good.
  11. StickHero Game

    So I'm making my first Phaser game for school. I want to make a game that is inspired by Stick Hero. The only difference is that the platforms are logs. The problem is the first time the player walks the length of the bridge but the second time the player walks the same distance although the bridge is longer. The functions i used are in the attachement. How's the best way to do this or does anyone have an example i can use? Thanks! GameState.js
  12. Web Developer to Game Developer

    Greetings to Community Members, This is my very first post here, let me give a background about my self. I am a full stack engineer, I've good experience working with Javascript and UI / UX design. I wanted to learn the game development, because i'm familiar with JS i wanted to use a JS Game Engine, I've read on internet I am not able to choose a good JS GE to begin with. Please can anyone help me out here.
  13. How would one approach creating a turn based strategy game in Phaser? We have the main update() function, sure, but we're not dealing with moving objects on the screen, rather updating the complex states of various objects in a certain order. Implementing my own customized update function that measures how much time has passed in mSeconds and then performing certain actions comes to mind but it's from the top of my head and I'm sure there must be better ways of doing it. I've been out of the gamedev loop for some time so I feel a bit stupid asking such a (probably) simple question.
  14. GoldenQuest by CodingPark

    GoldenQuest is an educational game for learning the principles of coding while having fun. Play online: https://app.codingpark.io/goldenquest The game canvas is made with Phaser. The code editor is made with dslforge.org and integrated in the game. Here you can see screenshots of one level, the level selector and the level editor. GoldenQuest is a much more advanced version of "the adventures of the pirate robot" that we already showcased here some months ago! Enjoy! Comments and feedback will be appreciated!
  15. [Phaser] Gumdrop Popper

    Hey all! Knocking the rust off old hobbies, including making mobile-friendly mini games, and gradually building up steam while learning new things. Here's one for the holiday seasons. Gumdrop Popper Compete against your best performance as you try to pop all the sliding gumdrops with precision in your fastest time. https://joshualogsdon.com/games/gumdrop-popper/
  16. We have been building an interactive, game-based test for a client of ours, and we need a developer to pick it up - starting pretty much immediately. The vast majority of the groundwork and design has been completed, and what we have is a SCORM compliant package (built within Articulate Storyline) with a traditional multiple choice course option, and then the same questions as a set of interactive games that have been developed using the Phaser framework. Knowledge of SCORM is essential for this project. Please get in touch with me if this project matches your skillset and you are available for the next 2. 5 weeks. We are based in London, UK, and our ideal scenario is that the dev would work on site, but accept that due to the short notice this may not be possible. Needs to be someone in the UK or somewhere where there is not too much of a time difference (we have a very tight schedule for this project)
  17. gemmatch example

    I have been looking at this: http://phaser.io/examples/v2/games/gemmatch example. The columns and rows are positioned starting at the game origin, which can cause the sprites to appear off centre, when looked at relative to the canvas/game border. I have aded a couple of lines of code which [visually] centres the 'gems'. The code lets you adjust the GEM_SPACING and/or canvas/game dimension values, and updates the 'gems' [group] [*correction, each 'gem'] anchor value accordingly. However, what I can't seem to do, is to create a margin between the canvas edges and the 'gem' [group], without breaking the code. All suggestions, welcome. Thanks.... -u Correction above in bold. I don't know why this text has strikethrough applied, or why some of the above text does too!
  18. [WIP] Xmas gifts

    Hi everyone, I had an idea for a html5 game, where Santa Claus has a task to gather proper gifts for kids. For example, 8yr old Robert will smile in the topright corner, if he gets a Millenium Falcon for Christmas, but will be sad if he gets a babydoll. Each kid requires five gifts in the cart. Everybody loves chocolate. Santa Claus should not touch bomb. The game is in development phase, but I can finish it in 3-4days. Take a look at the game here: https://xmas-gifts.000webhostapp.com/sc/ press STARTGAME My question is that what are your opinions about the game. And I also would be thankful If you could tell me how can I convert this game into dollars. Maybe it is good for companies to promote their toys for Christmas, but no idea yet where to start to get in contact with them. Thanks for any answers. Peter Kovacs
  19. Hi, and nice to meet you! I'm Iñigo del Valle "Ietsu", a music composer for videogames with a 5 years experience. My style is classical-cinematic, but I can adapt it for anything. I already worked for some indie games, and I am looking forward for more! If you want to listen some of my tracks, check out my portfolio: https://soundcloud.com/ietsu. I usually charge 50$ per minute of music, and 25$ for each additional minute in the same track. You can check the full disclosure of my rates here: Track revision is always free (as long as it's reasonable!). If you want a dedicated musician for your project, no matter what it is, contact me! (Email address in the image linked above). Thank you and have a good day
  20. Hi, guys. I selling my html5 games templates: 1. Tap 10 Sec - HTML5 Game + Mobile Version! (Construct-2 CAPX) https://codecanyon.net/item/tap-10-sec-html5-game-mobile-version-construct2-capx/20912414 2. Retro Speed - HTML5 Game + Mobile Version! (Construct-2 CAPX) https://codecanyon.net/item/retro-speed-html5-game-mobile-version-construct2-capx/20912153 3. Save Rocket - HTML5 Game + Mobile Version! (Construct-2 CAPX) https://codecanyon.net/item/save-rocket-html5-game-mobile-version-construct2-capx/20907420
  21. [Phaser]Bubble Shooter

    One simple bubble shooter with my favorite framework - phaser. I've tried to make it as simple as possible. Link to play: Bubble Shooter Game Link to Android Play: Bubble Shooter Android
  22. Hi everyone im currently making a game for my project and i am a newbie to phaser and i really strugling to learn it. Can someone assist me or help me to build my game? i really appreciate it please.
  23. Collision on map to open Battle

    Hi Phaser community, I'm new to game development and found the source of the game PixelQuest on CodeCanyon. What i would like to do in this game is to add a battle functionality like the one of Pokemon, so on random grass spots there should pop-up a 'battle screen' with an opponent and my own 'pokemon' Hope that someone can help me in the right direction :-) Kind Regards, Mugaru
  24. Hi! I have for the past year been working on a 2d platform web game. The code is written in Javascript/HTML5 without using any other libraries. I now have just about 10 % left of the game, but I don't have much experience in how I can launch and distribute the game in a good way. How do you do it when you have finshed a game that you want many people to play? For example some things I have been wondering about: If a game is written in HTML5, can it then be distributed on Steam? Is there any easy way to convert the JS-code into an executable file that can be downloaded, and in that way protect the code in case I would like to sell the game.
  25. Here is one beautiful chrome extension https://chrome.google.com/webstore/detail/webrtc-desktop-sharing/nkemblooioekjnpfekmjhpgkackcajhg which allow you to stream your desktop full screeen (or browser fullscreen with f11 to your mobile. Expecially if you enable VR camera in desktop game in chrome browser and want to stream this to your mobile for your VR gear. And you don't need VR extra bloototh convroller because you can play your game with your keyboard+mouse of Desktop PC and get mirror of your desktop chrome to your mobile browser for your VR gear. Even your friends can watch your chat room with password you give them in URL. No extra coding just reuse chrome RTC extension. Mobile browser (chrome,firefox,opera) are receiver of your desktop PC chrome browser (game with VR camera). Greetings Ian