Search the Community

Showing results for tags 'game'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Coding and Game Design
  • Frameworks
    • Phaser
    • Pixi.js
    • Babylon.js
    • Panda.js
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Found 548 results

  1. spacegame

    My latest game. Built with phaser from a tutorial. I then built on the tutorial by adding access to the localstorage api. Here is the link Positive criticism is much appreciated as well as tips for improvements Thanks Pheaset
  2. Let me introduce my first browser game called Erased. The plot is simple. The black eye monster overshadowed the sun and you must save it. While coloring the picture by the pencils, you are dragged into your drawing where you should jump from one scetch box onto another to reach the boss. Your solar blaster helps you to transform grey boxes into solid yellow ones. Good Luck!
  3. My first version of a game inspired from a hardware game "Magic Mirror (M.C. Escher)" : Mirror-Cubes Because the game itself isn't so easy to play, you can use some hidden buttons (1-5) to complete the level... Technically the game is almost finished but I'm very interested about your opinion, suggestion and so on to complete the "gaming" part. BTW, its time for me to thank Mr. Deltakosh in place of all guys bringing their effort to this forum, Best Regards javalang Forgotton to say: best viewed with Google-Chrome
  4. localstorage

    hey guys I'm currently after completing a tutorial at . I have been working on my knowledge with phaser. anyways, after finishing the tutorial i decided to polish the game. I am new to the localstorage api and was looking for some help. here is my code for the highscore. it currenly doesnt work with localstorage and im not sure why. Any help is much appreciated init: function(score) { var score = score || 0; localStorage.setItem("score", this.highestScore); this.highestScore = this.highestScore = localStorage.getItem("score"); this.highestScore = Math.max(score, this.highestScore); if(this.highestScore === null) { localStorage.setItem("score", "0") this.highestScore = localStorage.getItem("score"); } }, Here is the full file. Just incase its needed var SpaceHipster = SpaceHipster || {}; //title screen SpaceHipster.MainMenu = function(){}; SpaceHipster.MainMenu.prototype = { init: function(score) { var score = score || 0; localStorage.setItem("score", this.highestScore); this.highestScore = this.highestScore = localStorage.getItem("score"); this.highestScore = Math.max(score, this.highestScore); if(this.highestScore === null) { localStorage.setItem("score", "0") this.highestScore = localStorage.getItem("score"); } }, create: function() { //show the space tile, repeated this.background =, 0,,, 'space'); //give it speed in x this.background.autoScroll(0, 10); //start game text var text = "Tap to begin"; var style = { font: "30px Arial", fill: "#fff", align: "center" }; var t =,, text, style); t.anchor.set(0.5); //highest score text = "Highest score: "+this.highestScore; style = { font: "15px Arial", fill: "#fff", align: "center" }; var h =, + 50, text, style); h.anchor.set(0.5); }, update: function() { if( {'Game'); } } };
  5. Hey I am currently polishing off my Breakout or Brick-Breaker game (whichever you prefer to call it). I am trying to add music to the game when the start button is pressed and then sound effects every time a brick is destroyed. Unfortunately Phaser keeps saying Key "Sample" is not found in cache. I have tried using Phasers examples and basing the music off that but to no avail. I am new to programming with Phaser and would really appreciate the help. When the game is finished i will post a link. Thanks in Advance Pheaset here is my code var game = new Phaser.Game(480, 320, Phaser.AUTO, null, { preload: preload, create: create, update: update }); var firework;; var music = Phaser.Sound; var lives = 1; var livesText; var lifeLostText; var ball; var paddle; var bricks; var newBrick; var brickInfo; var scoreText; var score = 0; var playing = false; var startButton; function preload() { game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.pageAlignHorizontally = true; game.scale.pageAlignVertically = true; game.stage.backgroundColor = '#eee'; game.load.image('ball', 'ball.png'); game.load.image('paddle','paddle.png'); game.load.image('brick', 'img/brick.png') game.load.spritesheet('ball', 'img/wobble.png', 20, 20); game.load.spritesheet('button','button.png', 120, 40);'Good-Riddance', 'Good-Riddance.mp3'); } function create() { game.physics.startSystem(Phaser.Physics.ARCADE); startButton = game.add.button(*0.5,*0.5, 'button', startGame, this, 1, 0, 2); startButton.anchor.set(0.5); music ='Good-Riddance') ="Good-Riddance")["Good-Riddance"]); if(playing === true) { }else{ music.mute = false; }
  6. Game Gurus is expanding again and looking for reliable developers experienced in HTML5 game development. Ideally you would be experienced with: Phaser, PandaJS, CocoonJS and creating iOS apps from HTML5 When applying please send your resume to and include "HTML5 Developer" in the subject. Also include your portfolio and expected monthly rate. ------------------- From concept to creation, Game Gurus is a full stack developer of games for smartphones, tablets, and all connected devices. We’ve built games for players to learn about Newton’s laws, corporate leadership, anatomy, or just shoot some hoops. Our experienced team are passionate about combining visually impressive art with highly engaging gameplay to immerse players in exciting new worlds.
  7. Hi everyone, We released the 1st official Grumpy Cat mobile game about 2 months ago and has been downloaded over 3M times on iOS and Android! It has been made in our own game engine called Bento, which is based on HTML5/ JS. You can download it on: iOS Android Here's the trailer: <iframe width="560" height="315" src="" frameborder="0" allowfullscreen></iframe>
  8. First, let me introduce myself. I'm Drew. I have created several games using flash and I'm ready to move to HTML5. I'm looking to create a golf game. Nothing terribly fancy, in fact, think PGA Tour 96-ish. So, with that in mind, I'm looking for any thoughts to point me in the right direction of where to get started. Is there a development package that might be better for this type of application? First thing that comes to your head.... OK, go.
  9. Hi, I am a beginner to Babylon.js, but I decided to create a game about helicopter and... I don't know what to add next. Here you can see the latest update: The CONTROLS are: -Arrows to tilt the helicopter -W/A to fly up/down -S/D to turn left/right -Spacebar (press) to change perspective You can pick up the minecraft block by landing on it. Crash into buildings (yes, these big blocks). If you have any ideas how to develope this project let me know in comments. I am pretty sure I will need help with placing textures on the ribbon, it seems to be hard to do because it has the width and height equal to 0, I see just one pixel, but I want to fix it later.
  10. My first HTML5 Game, (So exciting! ) Every since playing the famous revolutionary game, I was inspired to create my own "io" game, so here it is! I took the classic version of Snake, and made it multiplayer (Server may take a while to connect, and a bit laggy due to it being free from Heroku) Basically, what I want to know is (preferably 1-10 scale): Do you like the concept? How easy was it to understand how to play? What would you add/change? Any bugs? (For now, may experience lag) What do you think of the name of the game? Anything else that comes into mind, please add! Gameplay Objective of the game is to eat the gray squares causing you to extend your length, while avoiding crashing into yourself, or others. Become the longest of them all! Controls W or ^ - Up S or v - Down A or < - Left D or > - Right Enter - Chat Hope you enjoy this as much as I did making it! SCREENSHOTS Screenshot (1) Screenshot (2)
  11. Hello. I'm from tiny indie studio and today I'll show you our new project. Quady is a puzzle-game in minimalistic style. You take control under few squares at same time and the main task is to merge them together. Use walls or arrows but beware of spikes. More than 40 levels with various obstacles. Game running on html5, made with Phaser. Game available on Play Market for free All feedback welcome ^__^ Watch trailer:
  12. Hello, my name is Artem. I need to create web-browser version of paper io game, which is currently available only from smartphones. Smartphone-based game is single-player. I want to create multi-player web-browser game (without any plugins) like Developing plan: 1) Phase 1 - single-player web-browser game with bots 2) Phase 2 - add multiplayer features to Phase 1 If you're developer/small studio with some proven experience with html5 games - feel free to contact me via skype wwwdraru Thanks for your time.
  13. Hi All, TLDR: i really just want a javascript sprite rendering engine, is Phaser right for me and/or with 3.0 will i be able to just use that part of the engine? I am about half way through my first phaser game and am loving it. Because of the nature of the game, i am using very little of the engine. All I am currently using the engine for is input buttons and sprite rendering. No physics, movement, world updates etc... I am using all my own code for doing movement, collision, updates, etc.. In the current phaser version, i am starting to see some slowdown on mobile browsers. I still have some obvious optimization to do which will help but i am at a point now where i could move things around easily since basically everything is just pure javascript. The hooks are not deep into Phaser at all. I read with 3.0 we would be able to add and remove things from phaser to match what we need, is this still the plan? Would i be able to just use the Sprite Render and Button/Input parts? Is there another engine that might be better (maybe just straight PIXI). Or should i just use Canvas and make my own simple sprite management? Any advice from you guys with experience would be much appreciated.
  14. Hi, Infinitris - A massively multiplayer online falling block puzzle game, created using Phaser, React, and Koa. Here it is: Controls: Arrow keys and spacebar. Current Features: Classic .io style: Instant join - only specify your nickname and you're ready to play. Ingame chat (Press [Enter]) Grid that expands and collapses based on how many players are in the game. Horizontal wrapping when the grid is larger than the screen. Scoreboard Invalid block placement detection (needs work) Features to add: Spectator mode AFK detection Touch controls Minimap Mobile fullscreen Multiple game rooms Block collections and themes User registration to secure your nickname Facebook: Twitter: Blog: Please give it a try and let me know what you think! Pyre
  15. Hello everyone, this is Crazy Racers. It's my first personal project [Play the Game] The game is an fast-pacing racing game. Features: 12 Different tracks 6 Different Cars (each car has it's own style) Different Obstacles 3 different game modes Leaderboard Game modes: Grand Prix: You race a number of tracks, the racer with more points win a trophy Quick Race: Race one track with 5 other opponents Time Trial: Race alone to try to get to the leaderboard Feedback are welcome, I hope you like this game Game is Available for Non-exclusive License and Re-skins, contact me for me details and for the full version of the game Cheers,
  16. Hi! today app center(facebook) submit my Game. Made with Phaser, You can Play Game now
  17. Hello, everyone! This is Hit Moles, my first game. This game is about hitting as many moles as you can in the limited time (1 minute). There are two more characters which are a cactus and a rabbit. When you hit the mole, you score 5 points, when you hit the cactus, it subtracts 5 secs in the countdown timer, But hitting the rabbit will add 5 secs. Preview Demo Feedbacks would be pretty appreciated.
  18. Ship wrecked Creatures! Save them all and collect as many stars! 250 exciting levels beautiful graphics 5 difficulty levels It works on all devices running IOS and Android fun music and voice creatures Many hours of gameplay For licensing to write to the email:
  19. Ever wonder what would happen if your gamepad's buttons came to life? Join square in his adventures, save Hexagon and Trapezoid from the hands of Evil Pen! Bad Pad is platformer game mixed with a little arcading, shooting, puzzle solving and metroidvania elements, that being said it is still a platformer, so expect a lot of jumping and fair amount of dying along the way. Bad Pad is available for Early Access on Steam now! Devblog, free demo, media kit and more can be found here.
  20. Hello i want to start creating game with the phaser framework but i don't have the game template how I should install him ? I found no tutorial that explains how to do it :/
  21. Hello. We are an indie developer team Atatapp wants to sell our new HTML5 game "Ocean Pop". This game is an arcade puzzle with physics. The goal is to save the fish from the cell popping the blocks. But be aware of trash on the bottom! The game has 30 levels, all is unlocked right now for testing. All is ready, except the music/sound that is on development. The link to the game: Some screenshots: Small video: The game were built on Regards, Evgeny Prozorov,
  22. Hi Devs, we are searching for developer with experience on browser strategy game in html5. As well include all graphics for the Front. We need to Develop the same Mafia Browser Games or Footballmanager games, but for Develop in Europe Style and Strucutre. The Game is very simple but important is to develop it to a high quality for the customer eyes and europe standard and that is good responsive. Important Notes: -We will own all right on the game, code and graphics after completion -coders must have right to use and graphics, music, animations used in the games -Project time: 1 Month Remote work is totally fine for this job. Email can sent to I will give buy interest more information. Please give me examples of works of past. Ask me anything, or point out mistakes, thx. Elias
  23. Hey, I've got a function call on isDown for the left mouse button. This function checks the direction and then plays an animation of two frames. Like this: if(this.lastDirection === "down"){"hitDown"); }else if(this.lastDirection === "left"){"hitLeft"); }else if(this.lastDirection === "right"){"hitRight"); } For example hitDown looks like this: this.animations.add('hitDown', [16,17], 5, true); The thing is; when I run "" - I expect theboth animation frames to just run but they're not. The whole animation does not run unless I hold the mousebutton pressed. If i just click - only the first frame in the animation shows. Why is that?
  24. First release of full game Perplexus Shadow Open Where everybody could buil its own perplexus and upload and than everybody could play it (on all web browsers with webgl) Also on phones android and iphones Added Physics "Physics step" where 10 or 15 works as fast as 50 on desktop with nvidia 960 ... you can continue playing on check points on which you go through ... or update I will release soon vidows how to build your own perplexus like lego ...and videos how to play each level from start to end.